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  1. http://www.theemotionmachine.com/treat-your-life-more-like-a-video-game this article is as interesting as it is wrong.

    Tuesday, 02-Oct-12 13:23:52 UTC from StatusNet Desktop
    1. @ceruleanspark "Find a stage with at least 2 1-Ups, collect them, then die to collect them again!"

      Tuesday, 02-Oct-12 13:26:08 UTC from web
    2. @ceruleanspark "When gamers fail at a mission, they rarely lose their motivation to learn from mistakes or try again." that's because there is no meaningful penalty for failure in most games. Players are far more risk-averse in games where failure is devastating or even catastrophic.

      Tuesday, 02-Oct-12 13:27:13 UTC from web
      1. @toksyuryel And far more likely to ragequit when it happens

        Tuesday, 02-Oct-12 13:27:55 UTC from web
      2. @toksyuryel For me the obvious conclusion, which is painfull overlooked by the article is that all problems in videogames A) have solutions and B) have solutions bounded by the game environment. This is in stark contrast to the innumberable unsolvable problems of real life, with their totally unbounded number of solutions.

        Tuesday, 02-Oct-12 13:29:27 UTC from StatusNet Desktop
        1. @ceruleanspark In brief: games are solvable, life is not.

          Tuesday, 02-Oct-12 13:32:51 UTC from web