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@thatonestocking It sends two triggers being pressed, yes. But then the driver compresses the input into the one axis. I'm not talking about the mechanical aspect here, but what the software does with the information. You should have at least figured that out when I screenshotted the whole thing for you.
Tuesday, 04-Dec-12 00:04:16 UTC from web-
If a 360 controller uses the same axis for both triggers, how does a game like SA2 know when you're pressing both triggers at once?
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@redenchilada how wouldn't it?
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@thatonestocking No, I mean the gamepad setup screen shows one axis that detects both. It goes low for the left trigger and high for the right trigger. Pressing both pulls it to neutral, which is where it sits when neither is being pressed. So how does it differentiate the two?
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@thatonestocking You're an idiot. Here's a diagram. http://ur1.ca/bsjdi
Montgomery William Richard Spee likes this. -
@redenchilada red is right here
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@thatonestocking No, that's the information that gets sent to the computer. Unless there's a hidden trigger somewhere, that is literally the only information that the game will see. So there's an extra trigger.
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@thatonestocking F***in' ready for that SMB.
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@thatonestocking @redenchilada This conversation triggers me.
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@thatonestocking No, it really isn't.
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@thatonestocking SUUUUUUUUUUUUPERRRRRRRRRRR
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@thatonestocking What are you reading?
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@redenchilada i think, if the software is designed to support the controller and has profile for it, it will detect the individual data streams.
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@thatonestocking SMB?
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@unhipdruid And I suppose it's possible there's an alternate input buffer software can access for that, considering 360 seems to have special support (emulating a 360 controller is the only way I can get gamepad support in the SA2 Steam rerelease). It seems odd, though, particularly since gamepads can support at least six axii anyway, which would let them split the triggers into two without much consequence. It's always possible they were trying to cut down on the amount of data being shuttled around, though.
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