RedEnchilada (notice the lack of a space) (redenchilada)'s status on Tuesday, 04-Dec-12 00:12:30 UTC
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@unhipdruid And I suppose it's possible there's an alternate input buffer software can access for that, considering 360 seems to have special support (emulating a 360 controller is the only way I can get gamepad support in the SA2 Steam rerelease). It seems odd, though, particularly since gamepads can support at least six axii anyway, which would let them split the triggers into two without much consequence. It's always possible they were trying to cut down on the amount of data being shuttled around, though.