Replies to ladestitute, page 6
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@ladestitute That's something I'm not familiar with. I'd need to look it up. Personally I prefer wired connections only, but I'm weird (and somewhat limited) that way..
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@ladestitute it's a close call. I understand your indecision.
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@ladestitute good point. The reviews for the Medialink are much stronger.. That, combined with the price difference, makes me think the Medialink is your best choice unless you really want the extra features.
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@ladestitute unless you're strapped for cash /and/ you don't need or especially want all the features of the Belkin.. then the Medialink would be just fine.
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@ladestitute o.o it's a close call going solely on aesthetics.. but I think I'd go with the Belkin. It has better features and can stand upright. It's worth the extra $20.
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@ladestitute If you look at all my eye's they all tend to look that way xD its how i draw my eyes xD.
Saturday, 04-Feb-12 10:08:42 UTC from web -
@ladestitute I'll tell you which model looks coolest, but I don't know much about networking.
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@ladestitute No Idea About Routers.
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@ladestitute I probably need to get around to filing that.
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@ladestitute That's... interesting. And?
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@ladestitute Um... No comment.
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@ladestitute Fine. I have work tomorrow, though, so that's gonna suck. How are you?
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@ladestitute Not bad, just working through some homework. How about you?
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@ladestitute 'Allo.
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@ladestitute Well, it at least sounds cool already.
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@ladestitute Sounds like quite a challenge.
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@ladestitute Hiya! What's up?
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@ladestitute hi there, how's it going?
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@ladestitute Generally it's a lot easier to use the language you're developing the client in. Other languages I'd recommend would be C# if you don't plan to run the server on a virtual host Linux and Java if you do because the networking portion of those languages is pretty straight forward.
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@ladestitute You should ask several people this question and carefully weigh their answers against what it is you personally want to do, because there is no one right answer that is true for everypony. For instance, I hate C# but not for any rational reason- I hate it simply because I hate .NET and C# depends on it. Python is my personal recommendation for first language, though nothing is wrong with Java either if you're any good at coding in it (most people aren't, giving it an undeserved reputation of being a bad language when it actually does some pretty revolutionary things like JIT compilation). If you'd like to do things in hard mode, you could try C (but not C++, for reasons explained here: http://yosefk.com/c++fqa/ possibly #nsfw, I can't remember if it contains strong language or not so I'm tagging it just in case).
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@ladestitute I barely know hard coding and the only one I did start learning is python so I'm probably not the best person to ask. Sorry.
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@ladestitute It's what I described- writing your own engine so that you can easily add features to it whenever they're needed. If you listen to the developer commentaries in the HL2 episodes and the Portal games (I haven't played the L4D games, but if they have commentary they probably talk about the same thing there too) you can see that they constantly had to add features to their Source Engine throughout the development of those games in order to make it do the things they wanted to do. The tradeoff though is all the extra time you have to spend working on the engine instead of the game. If you lack the luxury of such time, you should not try to do the same thing.
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@ladestitute I absolutely know ZERO about coding.... and that now depresses me...
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@ladestitute All I can gather is that its better to just work with, and bloody communicate as much as you can with the people involved
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@ladestitute Well he may possibly just not understand coding server/client software bit but that's just guessing since it's kind of like jargon or at least meaningless unless you know what it has to do with. Aside from this, is it best to get an opinion for this from people who may not know what's actually going on in terms of your project?
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@ladestitute Stay with the current plan. Switching engines very rarely improves projects, and trying to shoehorn features into engines that they don't natively support just gives you skyrims horse physics.
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@ladestitute I'm sorry, I just haven't got a clue what that all means
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@ladestitute That sounds pretty awesome!
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@ladestitute i read the whole thing..... -_-