Michael (egnaroesroh)'s status on Tuesday, 21-Feb-12 11:41:29 UTC

  1. @ceruleanspark I say difficulty (when done right) is a large part of the solution in the fact that you can choose and it allows yourself to play how you want ("dole! I can't beat this asldfjgldasjd" or "I am one man army, tralala!") Of course this is also dependent on the game itself. When there's story involved, lots of people want it more or less like an interactive novel. In other cases, they just want to enjoy the game and enjoy the gameplay without getting frustrated. In both cases they call for the "easy" mode, but for entirely different reasons. On the opposite side of the spectrum, there are those who want to earn their story, "I didn't just look at *finalboss* and he died, I took him on at the hardest difficulty like it's supposed to be" or those who just want a challenge "If I didn't have a hard time beating this, then I didn't get my moneys worth." Offering tips are another solution simply because they're there but the choice to use them is yours.

    Tuesday, 21-Feb-12 11:41:29 UTC from web in context