A Big Pony (bigpony)'s status on Saturday, 08-Dec-12 04:21:17 UTC

  1. @bowandlyre The art style was an overdone hodgepog of bright colors used to draw the eye due to contrast and general brightness. By creating both a world and characters made of these overly-bright deisgns, it all meshes together into nothing but a childish design that does nothing to set you apart from anything else. (for the alternate, you can look at games like Arkham City/Asylum where everything is dark and blends together) The gameplay was nothing unique and the only thing that set THAT as a factor to anyone is that it was one of the only zelda games on the gamecube, much less one that made full use of that controller. The Great Sea was only a small element of the game. That's like saying "I enjoyed Kingdom hearts for the Gummy Ship flights." I can't really say anything against the soundtrack because I don't remember it so I'll give you that one for now. As for the gamers agreeing, yeah, they'll agree because it plays on their sense of childlike nostalgia.

    Saturday, 08-Dec-12 04:21:17 UTC from web in context