Replies to starlightbolt, page 23

  1. @starlightbolt There's a reason my associates refer to it as skyrimjob

    Friday, 18-Nov-11 09:26:39 UTC from StatusNet Desktop in context
  2. @starlightbolt Mammoth are badass ships. And giants are badass farmers.

    Friday, 18-Nov-11 09:15:11 UTC from web in context
  3. @starlightbolt And your volume.

    Friday, 18-Nov-11 09:08:43 UTC from web in context
  4. @starlightbolt But no one seems to notice!

    Friday, 18-Nov-11 09:06:44 UTC from web in context
  5. @starlightbolt Gold actually weighted in it. That's why there were banks in most cities. And a wagon.

    Friday, 18-Nov-11 09:04:40 UTC from web in context
  6. @starlightbolt I share the feeling bro. In lots of games there was that one mob or NPC I would not kill. On the other hand... F***ING DEERS

    Friday, 18-Nov-11 08:58:09 UTC from web in context
  7. @starlightbolt Normal sized Tamrielic rat, the size of a small dog or a big cat.

    Friday, 18-Nov-11 08:55:56 UTC from web in context
  8. @starlightbolt Well, that makes sense. I would love to see you doing that in Daggerfall ;)

    Friday, 18-Nov-11 08:55:24 UTC from web in context
  9. @starlightbolt Always wondered how that works. You kill a rat, skin it, and then stuff two battle axes, ten pelts, a shield, a breastplate and two thousand coins inside it. And no one notices.

    Friday, 18-Nov-11 08:51:42 UTC from web in context
  10. @starlightbolt I hoard things bought from that money, and fill the house with interesting objects on every corner. It's just that is boring to have 250k of gold, because the rate of growing (% per looting) becomes almost zero.

    Friday, 18-Nov-11 08:48:34 UTC from web in context
  11. @starlightbolt Coin often exists in far from useful quantities in TES. In Morrowind and (mostly) in Oblivion, I often bought enchanted armors and stuff that were useless to me, just for the sake of getting rid of money.

    Friday, 18-Nov-11 08:43:31 UTC from web in context
  12. @starlightbolt Well, that is quite funny. I never tried in any TES to climb using summoned pawns as platforms, though. Most of the high spots are reachable if you think enough where and when to jump, using furniture, statues, buildings...

    Friday, 18-Nov-11 08:36:55 UTC from web in context
  13. @starlightbolt Yeah, both cases are because TES worlds are always built in cells, and the doors act as a link that simply says "go to cell X", so there's no texture, rendering, or physical model outside the bounds that you are supposed to respect. Still, some times there's fun things outside that boundaries, often discarded things by the DEVs. This happened lots on WoW, where with GM flying or cheats you could go to the "out of boundaries" zones and find unfinished duplicates of other zones, or just things that got discarded before the launch of the game. Cataclysm ended with this, due to allowing flying in the base world, so they cleaned up all the mess.

    Friday, 18-Nov-11 08:28:10 UTC from web in context
  14. @starlightbolt Falling through the world is often related to a delay when rendering the physical model of an object, because rendering all at once would require too much processing. So it's a computer lag/lack of resources problem, not a glitch (in most cases) xD

    Friday, 18-Nov-11 08:18:19 UTC from web in context
  15. @starlightbolt It's not meant to be done in a way that everypony sees it.

    Friday, 18-Nov-11 07:56:18 UTC from web in context
  16. @starlightbolt well if you have a sleeping disorder, then i really can't say. i don't know. keep trying, i guess?

    Friday, 18-Nov-11 07:53:54 UTC from web in context
  17. @ceruleanspark @starlightbolt Sometimes is a good thing, when done in a satyrical way, or just as a inner joke.

    Friday, 18-Nov-11 07:48:10 UTC from web in context
  18. @starlightbolt That's what puts me off! I'd stop reading if someone did it to me. Why would I subject other people to it?

    Friday, 18-Nov-11 07:45:31 UTC from web in context
  19. @starlightbolt if you are losing control, spin around in a circle. it helps concentrate your brain on the task, and not the surroundings and your situation.

    Friday, 18-Nov-11 07:44:13 UTC from web in context
  20. @starlightbolt I managed to pull out 25 pages of documentation and a functional java based instant messenger in 8 hours. There's not much room for BS in programming either.

    Friday, 18-Nov-11 07:31:43 UTC from web in context
  21. @starlightbolt I got a 30 page piece of coursework done in 7 hours once.

    Friday, 18-Nov-11 07:28:32 UTC from StatusNet iPhone in context
  22. @starlightbolt Yeah, we were even in general knowledge and had something to discuss, so it was very good xD

    Friday, 18-Nov-11 07:26:20 UTC from web in context
  23. @starlightbolt Eeyup.

    Friday, 18-Nov-11 07:26:01 UTC from web in context
  24. @starlightbolt That's the usual plan.

    Friday, 18-Nov-11 07:19:55 UTC from StatusNet iPhone in context
  25. @starlightbolt It's not my fault. I'm not a morning person.

    Friday, 18-Nov-11 07:17:55 UTC from StatusNet iPhone in context
  26. @starlightbolt "smh"?

    Friday, 18-Nov-11 07:13:30 UTC from StatusNet iPhone in context
  27. @starlightbolt Yeah, we do too, but when the DM wants to screw with you, a good rulebook can spoil everything for him, resulting in him raging and a three-man brofist.

    Friday, 18-Nov-11 07:06:27 UTC from web in context
  28. @starlightbolt In Morrowind and Oblivion at least you could use two, mostly used as "one for attribute, one for skill"

    Friday, 18-Nov-11 07:02:49 UTC from web in context
  29. @starlightbolt Maybe magic meltdown? IDK, they just don't make enough slots so you can't exploit this too much, since you could wear ten +10str common rings, and have the strenght of a minotaur in level 2.

    Friday, 18-Nov-11 06:59:41 UTC from web in context
  30. @starlightbolt In Balmore there was a house with a quest related orc who you had to kill, so it can be your base without problems. Or simply the "a good place to stay" mod, with armor stands.

    Friday, 18-Nov-11 06:56:04 UTC from web in context