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Oh yeah, I forgot that I made my first pony slip up yesterday. While talking to my friend about Fallout, I said "pipbuck" to him and after going, "pipbuck?" I replied, "Yeah!" as if nothing was wrong and continued.
Monday, 17-Oct-11 10:09:10 UTC from web-
@fallinwinter I changed the sig-line on my iPad to "Sent from my Pipbuck". I routinely forget to remove it from business emails.
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@ceruleanspark Hah, well if you look at it one way, they may not even know what the original pipboy would be referencing so it wouldn't matter either way.
Monday, 17-Oct-11 10:11:55 UTC from web
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@fallinwinter That's a very legendary slip up.
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@neonflash Why thank you.
Monday, 17-Oct-11 10:12:14 UTC from web-
@fallinwinter All this talk about it makes me wanna slink back into my cosy little stable and play it.
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@neonflash Meh, I'd play FO3, but I don't have it and I played it a good amount and did almost everything. FO:NV was just not pulling me in as much as FO3 did. I'll just wait till Skyrim comes out.
Monday, 17-Oct-11 10:26:26 UTC from web-
@fallinwinter I've never finished FO3 but I feel like I did everything in it. Is that weird?
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@ceruleanspark Not really. When I played Elder Scrolls Oblivion, I joined every single guild and once done with all of them and did all the little side things and thought it was finally over. I needed to be reminded there was actually a main story.
Monday, 17-Oct-11 10:28:18 UTC from web-
@fallinwinter Also, NV bored the hay out of me. There's nothing there! Where's all my delicious atmosphere! I don't feel like I'm exploring a wasteland. I feel like I'm taking a trip to the store.
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@ceruleanspark I think part of it had to do with there being this large hub of civilization. When I visited places in FO3 it felt like I was only visiting and had to move on and explore. New Vegas's New Vegas just made it seem to much like everything I had to do revolved around that one point which felt boring to me.
Monday, 17-Oct-11 10:31:57 UTC from web-
@fallinwinter Yeah. It felt like there were "Too many people" for the setting they'd tried to create. I know that FO3 was actually "wrong" in terms of proportionate population density compared to the other games, but it FELT better, for me.
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@ceruleanspark Yeah, I think the whole faction thing also made it feel awkward to me as well. I can't wait till they get rid of morality bars entirely and only have the choices and effects of them not have to do with how "moral" they were and just have to do with how some may see it differently or all come down to opinion.
Monday, 17-Oct-11 11:03:37 UTC from web-
@fallinwinter I prefer factions to be honest. Means you could have legitimate alliances rather than having everyone hate you for being evil when your decisions further their interests.
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@neonflash I'd just prefer them to take out any moral bars entirely and make decisions you make simply give you benefits and setbacks depending on what you did. If I kill a person and take his money, the town should hate me, but it should simply be a reaction to me killing the guy, not because I was "bad" One good example is Dragon Age Origins "choices" where a lot of them weren't wrong, it was simply how you felt was right to handle it.
Monday, 17-Oct-11 11:11:53 UTC from web-
@fallinwinter You could take away the player seeing it but it would still be a value. Reputation is a way of monitoring Karma with several different individuals without having to go and code every individual person, efficient : D so you sorta get the town thing going on but not in such a focused method.
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@neonflash Well I can understand that kill x people and they will not want you there. Whether you're bad or not, that's not something they'd normally tolerate. I'm talking more along the lines of, "These people are threatening me to kill this one person or they blow up the town which has been nice to me since I wandered in. However, this person is actually a child and completely innocent and has done nothing wrong whatsoever." I'd just like them to put mroe choices in that aren't obviously good and bad and more choices that aren't either and depend on what you think.
Monday, 17-Oct-11 11:19:23 UTC from web-
@fallinwinter ME1 had in my opinion, the best choice system. Paragon and Renegade were just different ways to work towards the same objective. People would react differently to you depending on your previous choices, but as you could fill both bars, it was about what you'd done, not whether some number was above a threshold.
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@ceruleanspark But it still was about being "above a certain level" since other than the discounts at stores, you could only pull off certain things if you had a high enough level in one of the other. In that sense, it was still optimal for your character to be either "good" or "bad" or your levels wouldn't be high enough to do any paragon or renegade options.
Monday, 17-Oct-11 11:27:14 UTC from web-
@fallinwinter I personally think it would take out some of the roleplaying and become a choice game. That and to take away some black and white out of the game would leave it confusing to a less intelligent audience and really, it's all about how it sells and if that's a large part of the community, you sell. No revenue no more games unfortunately, even if I do feel your pain about having more subtle choices.
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@neonflash In my opinion, they are already "choice" games even when trying to be moralistic. With the addition of achievements and trophy's, your morals can be completely thrown out the window because you need to be "bad" in this playthrough even if you're normally the savior of everyone and anything. The way I see it, it's called a Role Play Game for the expectation that you should be at least attempting to feel for the characters to some extent. Being less immersive for the sake of the audience feels like a step back for gaming honestly.
Monday, 17-Oct-11 11:40:13 UTC from web-
@fallinwinter It's a stepback not for gaming though, too broad. Step back for storytelling yes. Necessary though, I think I mentioned if less is made from sales than spent in production means the game would be a market flop or not, I speak with people from the industry frequently and they're hardly ever focused on the player and if so it's to market better. Why do you think Rare is so proud of Kinect Sports?
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@neonflash It depends on how they plan on marketing the product though. I doubt every single company looks at "How can I make a cheap idea that doesn't actually work, but will still get everyone to buy it when it's too late?" and instead looks at, "How can I implement this idea which the players will love?" That being said, the players should be first and foremost no matter whether they're talking about sales or no. The players will be the ones who will buy the game, and unless it's targeted at children in which they'll need to sell the game's points to the parents, the gamer will be the one shelling out their money from their wallets.
Monday, 17-Oct-11 11:57:05 UTC from web-
@fallinwinter I never said it was right and never said it was about being cheap. It's just what most have in mind when you hear "about the player" in an interview it translates to that, mostly cause marketing = success and no success = failure. Interplay used to be all about the player, then went under and that's when the licence transferred to Bethesda, Fallout has had the option you're talking about but it's in the original two when Interplay was at the helm.
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@neonflash Whether it's right, or cheap, or neither, that still makes no sense if the person they're selling the game to is the players themselves. Who else are they supposed to market to if not the gamer who will eventually be buying the game? If they cater to anyone else that seems like it'd cause less sales since the ones who will be buying the game won't be interested.
Monday, 17-Oct-11 12:07:32 UTC from web-
@fallinwinter They still cater to the gamer, never a specific type though. Then because it's a general audience they market to that means some things like decisions will have to be black and white. The recent success of the game was because it could be played like an fps or whatever way you liked which got a bigger audience than the original fans and RPG players. Does that make any more sense?
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@neonflash Okay, that makes more sense. Still seems kinda off, but whatever. I'll keep buying games, and none of them fancy mathematics will muddle up /that/ issue.
Monday, 17-Oct-11 12:18:16 UTC from web-
@fallinwinter It took a while for it to sink in for me as well, I just buy what I'm interested in.
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@ceruleanspark Exactly! It's a really difficult thing to do is create a good sense of morals in a videogames. Fallout does it clumsily but well.
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@ceruleanspark I'll agree with that but some of the more hardcore fans need to realise it's a whole 'nother side of the country with a different survival rate. I preferred it more for immersion than NV
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@neonflash Well, Washington was the seat of government, so probably a prime target for missiles.
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@ceruleanspark I thought that too. I mean there was less chance of survival if you lived round that white house, heck! The white house has Rads so high you can't stand in there for long.
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@ceruleanspark Not at all.
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@fallinwinter Skyrim will be interesting to say the least. I'm excited very excited actually. I agree with you about the interest of games, FO:NV seemed to take it back for classic players back to California where the first two were and explore what's happened over time there. Ironically I still find the best fallout game to be number 2 when interplay had the licence and you were nothing more than a tribal with a pointy stick, some suspiscious looking bag of powder and an old musty vault 13 jumpsuit.
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