Michael (egnaroesroh)'s status on Monday, 17-Oct-11 11:57:05 UTC
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@neonflash It depends on how they plan on marketing the product though. I doubt every single company looks at "How can I make a cheap idea that doesn't actually work, but will still get everyone to buy it when it's too late?" and instead looks at, "How can I implement this idea which the players will love?" That being said, the players should be first and foremost no matter whether they're talking about sales or no. The players will be the ones who will buy the game, and unless it's targeted at children in which they'll need to sell the game's points to the parents, the gamer will be the one shelling out their money from their wallets.