Conversation
Notices
-
I don't get what the deal is with video game framerates. Like, if it's over 40, can you really tell the difference? Is the fact that Saints Row IV is 720p at 30fps really so bad? Are people really that nit-picky?
Sunday, 09-Mar-14 02:20:58 UTC from web-
@mrmattimation Most people can tell the difference between 30-60fps, yes.
-
@mrmattimation As far as I'm concerned as long as it's at least 24fps it's fine
-
@mrmattimation Well, for me, so long as it can stay at that framerate when I start recording, I don't really care, no.
-
@theyurityphoon It's not /important/ though
-
@scoot I'd prefer at least 60 though because it's as fluid as it'll get. And the higher FPS you have the more it can drop due to whatever happens in the game before it drops below that undesireable level.
-
@theyurityphoon undesirable*
-
@theyurityphoon But your eyes are fine with 24fps, that's the fps film and animation uses, why does it matter if a video game has 60 but everything else doesn't?
-
@scoot because video games require your input, while film and animation doesn't?
-
@theyurityphoon So? Does a few additional frames per second really count for that much? I think I always run games in 30fps on here with no issues. This sounds nit picky
-
@snowcone Perhaps. But it's still not something that requires such a huge deal out of
-
@scoot Anyone who has to have accurate aiming can have their aim scoot off-point due to the video getting even the slighest bit sluggish for an eighth of a second. If it drops 2 fps then suddenly you're aiming too far or not enough, and the game itself doesn't look as fluid as it should.
-