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  1. Still writing a concept script for the My Little Brony game. It's harder 'cause dialogue is less linear in video games where wandering around is possible.

    Wednesday, 08-Apr-15 04:14:48 UTC from Mayonnaise
    1. @mrmattimation it depends on what type of game you wanna make

      Wednesday, 08-Apr-15 04:16:57 UTC from web
      1. @coltz The story concept itself is a parody of video games in general with many different tropes utilized (and satirized) but I wanted the gameplay to resemble 16 bit RPGs like Final Fantasy and Golden Sun, with turn-based menu combat.

        Wednesday, 08-Apr-15 04:22:33 UTC from Mayonnaise
        1. @mrmattimation but out of combat would be kind of world exploration, right?

          Wednesday, 08-Apr-15 04:23:38 UTC from web
          1. @coltz Yeah. Explorable towns, dungeons, etc.

            Wednesday, 08-Apr-15 04:24:07 UTC from Mayonnaise
            1. @mrmattimation Got it. You better try to not make only one script for it then, create several very small ones for every character interaction. I'm not really sure if that will work but in my head it makes sense xD

              Wednesday, 08-Apr-15 04:28:26 UTC from web
              1. @coltz The way I'm organizing it is that all the quests will be written first. Then, combat dialogue. Then overworld NPC dialogue for each individual area.

                Wednesday, 08-Apr-15 04:30:16 UTC from Mayonnaise
                1. @mrmattimation Better than my idea

                  Wednesday, 08-Apr-15 04:35:23 UTC from web