adiwan (adiwan)'s status on Saturday, 19-Jul-25 09:35:34 UTC
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@scribus It is intended to be won and to be tough which should reflect the flavor of the fight. There is a gimmick to disable the invulnerability of the boss but it wasn't my problem. I could disable the gimmick in turn two. The aura preventing healing and reviving cannot be disabled. The action economy was out of whack. Enemies that prevent player actions (fear effect and paralyze) + limited healing + the boss pulling player characters into the no-healing-zone + constantly new damage sources + high HP enemies (need 4 attacks to be killed on avg) + high HP boss + in the area there was no way to better prepare for the fight (no shops and party members couldn't be swapped) = a lot of frustration.