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  1. V.1 mockup of the first stat menu in the game i'm working on with two friends http://ur1.ca/7ty2y

    Friday, 27-Jan-12 01:23:58 UTC from web
    1. @ladestitute erm, this is a chao garden game? looks nice(a bit pokemon-esque, though)

      Friday, 27-Jan-12 01:25:10 UTC from web
    2. @ladestitute make the whole box a bar. xP add a bar to the belly icon. maybe make it a pop-out sidebar?

      Friday, 27-Jan-12 01:27:42 UTC from web
      1. @getacutiemark It's actually for a fantasy RPG with Chao as the primary sentient race. There's also a secondary window I have yet to create a mockup, but consists of the following stats: EXP (Mostly their own sections of current/next level EXP for Melee, Ranged, and Sorcery), Chaoin (the currency), Melee (a generlization of the player's melee skills), Ranged (a generalization of the player's ranged/bow skills), Sorcery (a generalization of the player's magic skills), DEF (determines hwo much physical damage they take), INT (determines the strength of their magic attacks, but I'm debating hiding it like the hidden stat Luck), and SPR (Spirit, determines how much magic damage they take). You can also press F3 to show your current x/y co-ords, and current FPS. For the level at the top, I'm borrowing a page from Runescape by calculating top level by combining the levels of all other stats

        Friday, 27-Jan-12 01:33:27 UTC from web
        1. @ladestitute sounds fun! will it include the minigames?

          Friday, 27-Jan-12 02:01:41 UTC from web
          1. @getacutiemark Maybe. The primary way to gain Chaoin is via quests and killing monsters.

            Friday, 27-Jan-12 02:08:18 UTC from web