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  1. I forgot how many bugbears I had with Diablo II.  Especially the constant going to town to dump inventory or the kiwiING GUYS WHO RESSURECT GUYS QUICKER THAN I KILL THEM WAAARGH

    Monday, 13-Mar-17 07:18:38 UTC from community.highlandarrow.com
    1. I WANT THINGS I KILL TO STAY DEAD OKAY

      Monday, 13-Mar-17 07:18:51 UTC from community.highlandarrow.com
      1. @maiyannah Use frost weapons

        Monday, 13-Mar-17 07:19:41 UTC from web
        1. @nerthos RNGesus has not yet favoured me with one yet.

          Monday, 13-Mar-17 07:23:21 UTC from community.highlandarrow.com
    2. @maiyannah Fallen shamans: frustrating people since 2000

      Monday, 13-Mar-17 07:19:29 UTC from web
      1. @nerthos Objectively the worst addition to Diablo in the sequels.

        Monday, 13-Mar-17 07:22:48 UTC from community.highlandarrow.com
        1. @maiyannah I never had that much of of an issue with them but they were slightly annoying. Corrupted sister archers and those electric bugs in act 2 were worse for me. Only time the bugs didn't drive me crazy was when I was playing the paladin and had all resistances through the roof.

          Monday, 13-Mar-17 07:23:18 UTC from web
          1. @nerthos Melee characters have a really hard time with them.  Especially the barbarian since they come before you have Leap.  You can literally end up in a situation where you're pinned down because the bodies get ressed quicker than you can move out of the mass of them, if there's 3 or 4 shamans.

            Monday, 13-Mar-17 07:29:04 UTC from community.highlandarrow.com
            1. @maiyannah Generally I was able to chop them down quicker than they could come at me with the dual wielding quick attack then make way for the shaman.

              Monday, 13-Mar-17 07:33:01 UTC from web
              1. @nerthos My amazon is having problems even with a +attack speed problem.  The barbarian is just an endurance run until you get leap.

                Monday, 13-Mar-17 07:37:47 UTC from community.highlandarrow.com
                1. @nerthos Er, even with a +attack speed spear

                  Bow doesnt help much because all the little Fluffle Puffs get in the way of the shaman.

                  Monday, 13-Mar-17 07:38:14 UTC from community.highlandarrow.com
                2. @maiyannah Strange. Never had that much of an issue. Maybe you play differently than how I do. Usually by the time I get to an area my character is strong enough to deal with those things. But I do agree that the amazon is likely the worst off at the beginning.

                  Monday, 13-Mar-17 07:38:18 UTC from web
                  1. @nerthos Fallen/Carvers in 1 and Fetishes in 3 hit the sore spots bad for amazon because they come at really bad times in the progression for you to try to keep up.

                    Monday, 13-Mar-17 07:42:37 UTC from community.highlandarrow.com
                    1. @maiyannah I never got too far with an amazon so I can't really tell how bad it gets in act 3, but I'll take your word for it.

                      Monday, 13-Mar-17 07:42:31 UTC from web
                      1. @nerthos I would hardly say its unplayable, but it IS extremely annoying, especially if you're me and that kind of thing is a huge pet peeve.

                        Monday, 13-Mar-17 07:45:46 UTC from community.highlandarrow.com
                        1. @maiyannah Thankfully with the necromancer I'd just use teeth to wipe them out easily and later on bone spear to hit the shaman directly, and with the paladin the goons would mostly just fall on their own.

                          Monday, 13-Mar-17 07:44:58 UTC from web
                          1. @nerthos I used golem and some skeletons to screen aggro from me and then would just plonk away with bone spear.

                            You can do similar with amazon when you have the ability to make bow shots go through enemies, but that comes in the tail end of act 3 and that's assuming you're gunning for it.

                            Monday, 13-Mar-17 07:48:56 UTC from community.highlandarrow.com
                            1. @nerthos Since it's an end tier ability in its skillset.

                              Monday, 13-Mar-17 07:49:28 UTC from community.highlandarrow.com
                              1. @maiyannah @nerthos You used to be able to get a ladder bow that pierced by default, so you could use it with guided arrow and that one arrow would pierce the same enemy a load of times till it despawned.

                                Blizz got butthurt about that.

                                Monday, 13-Mar-17 07:58:58 UTC from shitposter.club
                                1. @cyberpotato @nerthos Its still in the tables, just most ladder stuff is disabled.  There's exploitative ways you can make it spawn in game though, because ladder item generation wasn't well coded.  You can still get the SoJ event stuff to spawn with certain ways too.

                                  Monday, 13-Mar-17 08:00:40 UTC from community.highlandarrow.com
                                  1. @nerthos @cyberpotato (And thats not even mentioning cheats or cheat programs)

                                    Monday, 13-Mar-17 08:01:27 UTC from community.highlandarrow.com
                                    1. @maiyannah @nerthos There's a ton of mods for non-ladder that give ladder content and other features.

                                      Monday, 13-Mar-17 08:04:10 UTC from shitposter.club
                        2. @nerthos The little Fluffle Puffers move too fast to hit reliably with bows at all so you basically have to chase them around with a spear, as amazon.

                          Monday, 13-Mar-17 07:47:22 UTC from community.highlandarrow.com
    3. @maiyannah 
      >Bishibosh
      >cherry who ressurects other papayas who ressurect Fluffle Puffs

      Monday, 13-Mar-17 07:22:16 UTC from shitposter.club
      1. @cyberpotato Haha, that's the worst one of the lot.

        Monday, 13-Mar-17 07:25:12 UTC from web
        1. @nerthos The self-reviving reanimated horde are worse but they only spawn on a few maps in LOD.

          Monday, 13-Mar-17 07:31:03 UTC from shitposter.club
          1. @cyberpotato @nerthos Any rare or champion shaman will ressurect other shamans, people just remember Bishibosh because he is a set encounter.

            Monday, 13-Mar-17 07:32:10 UTC from community.highlandarrow.com
            1. @maiyannah @cyberpotato Tristram is fun.

              Monday, 13-Mar-17 07:31:22 UTC from web
          2. @cyberpotato The worst of reanimated mobs for me are probably the fetishes in act 3.

            Monday, 13-Mar-17 07:33:42 UTC from web
    4. @maiyannah Sounds like archviles.

      Monday, 13-Mar-17 07:43:01 UTC from community.highlandarrow.com
      1. @gameragodzilla Sure, if arch viles resurrected enemies at the rate of literally 1 every 2 seconds and were a common enemy.

        Monday, 13-Mar-17 07:43:36 UTC from community.highlandarrow.com
        1. @maiyannah So even more annoying archviles.

          Monday, 13-Mar-17 07:44:14 UTC from community.highlandarrow.com
          1. @gameragodzilla I dont mind the mechanic for a creature that's basically a mini-boss, and an arch-vile basically is a mini-boss.  I do mind it on an enemy you get 3-4 of every cluster of enemies.

            Monday, 13-Mar-17 07:45:19 UTC from community.highlandarrow.com
            1. @maiyannah True. Doom 2 also gives you powerful weapons that you can break out when dealing with powerful enemies like this. Wonder if Diablo 2 has the same.

              Monday, 13-Mar-17 07:47:05 UTC from community.highlandarrow.com
              1. @gameragodzilla Not really.  Unless RNGesus has graced you with a broke-ass rare weapon.

                Monday, 13-Mar-17 07:47:49 UTC from community.highlandarrow.com
                1. @maiyannah Oh right, Diablo started that whole gameplay style. Love Shadow Warrior 2, it has much better moment to moment combat than the first game did by quite a big margin, but the upgrade system is ass.

                  Monday, 13-Mar-17 07:50:46 UTC from community.highlandarrow.com
                  1. @gameragodzilla Not really.  But it did popularize it.  Roguelikes have been around since the 80s.  But it was Diablo where they broke into the mainstream.

                    Monday, 13-Mar-17 07:52:32 UTC from community.highlandarrow.com
                    1. @maiyannah Fair enough. I always thought "Roguelikes" were more about procedural generation than RNG tiered equipment.

                      Monday, 13-Mar-17 07:54:19 UTC from community.highlandarrow.com
                      1. @gameragodzilla The original Diablo was fairly different in this and many other respects.

                        Monday, 13-Mar-17 07:54:53 UTC from community.highlandarrow.com
                        1. @gameragodzilla (Than Diablo 2, 3, or other games emulating them)

                          Monday, 13-Mar-17 07:55:12 UTC from community.highlandarrow.com
                          1. @maiyannah So I guess Diablo 2 is where the modern version of this type of RNG gameplay came from.

                            Monday, 13-Mar-17 07:57:24 UTC from community.highlandarrow.com
                            1. @gameragodzilla Diablo 1 had it, but in very controlled sorts of way.  PROCEDURAL generation is the watchword with rogue-likes.  The whole appeal is it has a very ordered system.

                              Diablo 2 diverged from that by making many things as close to truly random as you can get away with in a game, which *isn't* really roguelike (though many games trying to be roguelikes without understanding the genre will do this)

                              Monday, 13-Mar-17 07:58:56 UTC from community.highlandarrow.com
                              1. @gameragodzilla You can learn the system and know reliably what to expect within certain parameters.  That's the big appeal to a roguelike.

                                Monday, 13-Mar-17 07:59:26 UTC from community.highlandarrow.com
                                1. @gameragodzilla Which, obviously, making it much more actually random kind of messes up.

                                  Monday, 13-Mar-17 07:59:45 UTC from community.highlandarrow.com
                                  1. @maiyannah I guess this is why procedural generation has become something of a dirty word these past few years due to how badly complete randomness messes up stuff.

                                    Monday, 13-Mar-17 08:01:27 UTC from community.highlandarrow.com
                                    1. @gameragodzilla Well, its more not wanting the term to be devalued.  If it's based mostly on random-number seeds or generation like that, its not procedural generation.  It's semi-random generation.

                                      Monday, 13-Mar-17 08:02:13 UTC from community.highlandarrow.com
                                      1. @maiyannah Fair enough. I just know a lot of completely random games use "procedural generation" as a buzzword. 

                                        Monday, 13-Mar-17 08:03:04 UTC from community.highlandarrow.com
                                        1. @gameragodzilla A lot of them want to come off as more complex then they actually are, because learning the complex systems is part of the appeal of roguelikes to fans of the genre.

                                          Monday, 13-Mar-17 08:05:37 UTC from community.highlandarrow.com
                                          1. @maiyannah I guess I only ever experienced the bad versions. lol

                                            Monday, 13-Mar-17 08:06:14 UTC from community.highlandarrow.com