Conversation
Notices
-
They are putting batcaveing (((Denuvo))) in kiwiing indie games now!
https://steamcommunity.com/app/435100/discussions/0/135511259334489582/-
@dolus Rip whatever game that was. The only thing these DRM succeed in is making the pirated version more appealing than the bought one.
Monday, 13-Mar-17 09:59:30 UTC from web-
@nerthos @dolus "Denuvo is a proven antipiracy system"
Yeah it stops people for a whole hour after release, haha-
@maiyannah It only stops pirates from cracking games not enough people care about like total war warhammer.
Monday, 13-Mar-17 10:02:22 UTC from web -
-
@cyberpotato @nerthos @dolus I almost feel bad for that indie that bought into the lie. Denuvo isn't cheap.
-
@maiyannah They deserve it for being shady as hell.
Monday, 13-Mar-17 10:13:25 UTC from web
-
-
-
-
@nerthos They also promised Linux and Mac support, but because their publisher (did I mention this game was funded by Kickstarter?) insisted on using Denuvo, these versions had to be canned.
-
@dolus At this point you just can't trust crowfunding a project by anyone you don't already know to have a great, long track record. And those people generally don't use crowdunfing anyway.
Monday, 13-Mar-17 10:03:38 UTC from web-
@nerthos Last crowd funding thing I chipped into was for Hexoshi. Open source+Metroid-like tickled all the right parts of my brain. Otherwise, no working demo is a non-starter for me.
-
@dolus I've never put a dime in any lol. I considered it for the hometuck one but I'm glad I didn't as it was an absolute disaster that didn't deliver and also killed the webcomic.
Monday, 13-Mar-17 10:13:07 UTC from web-
@nerthos Most of mine have delivered. Sans one VN... But like I said, Hexoshi is the first thing I'd chucked shekels at in a couple years.
-
-
-
@nerthos More importantly, those people don't NEED crowdfunding. They will have had successful previous titles they can use to fund future titles. Sometimes they will use it anyways, to fund something bigger and better, but you'll notice those kinds of people tend to use the crowdfunding for a _specific goal_, like a specific thing they cannot add to the game without a large investment, such as having a lot of voice acting, for example.
-
@maiyannah Ideally crowfunding should be for above average features or creator free reign projects, not for anything and everything.
Monday, 13-Mar-17 10:14:30 UTC from web-
@nerthos The latter has dangers too. I much prefer crowdfunding for specific goals. It shows they've spent the time planning things and put some good thought into it.
-
@maiyannah Oh, yeah, I meant specifying what they're going to do, creator freedom as in not having ridiculous CEO decisions killing the game like what happened to Ultima IX. Sometimes doing without a publisher to fund you lets you off of crap like microtransactions, on-disk dlc and investors guiding the writing and features. If your publisher likes pink dolphins you have to put pink dolphins into the game even if it's a sahara survival simulator.
Monday, 13-Mar-17 10:20:05 UTC from web-
@nerthos And this is why every Ubisoft game has a stand in for radio towers. Some executive has a batcaveing fetish, I swear.
-
@maiyannah "Put some radio towers in there"
"But mr. smithberg this is a scuba diving sim"
"It's my money and I want to see big, long, thick dangling radio towers in the game, so put the damn radio towers in there or I'm hiring someone who will"Monday, 13-Mar-17 10:24:06 UTC from web
-
-
-
-
-
-
-
-
-