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  1. Finally took the plunge and ditched Fallout Mod Manager for Nexus Mod Manager and HOLY MOLEY this is so much more pleasant. # #

    Saturday, 04-Aug-12 18:20:06 UTC from web
    1. @bitshift ive been using NMM for Skyrim for a long time, and im planning on using it for NV too.

      Saturday, 04-Aug-12 18:21:27 UTC from web
      1. @techdisk42 Well, FOMM does _most_ of the same stuff (albeit only for FO3 and FO:NV, whereas NMM supports at least Oblivion, FO3, FO:NV, and Skyrim), but the one-click "get mod" integration with the Nexus sites is quite the nice additional feature. Plus the UI is generally a little easier to navigate.

        Saturday, 04-Aug-12 18:23:27 UTC from web
        1. @bitshift yeah. i dont have any NV mods yet, i wanna screw with the original game first...

          Saturday, 04-Aug-12 18:24:19 UTC from web
          1. @techdisk42 Good idea. I've only added UI mods and one rebalance mod (JSawyer.esp, made by the original lead designer of the game to fix various oversights he was annoyed with that made it into the finished version). Well, and Project Nevada, but I've reverted it to vanilla settings so I just get the helmet visor visual effects, and handy extra UI/keys for grenades for now. Will tweak PN a bit more on future playthroughs, I think.

            Saturday, 04-Aug-12 18:26:50 UTC from web
            1. @bitshift i should look into those. doing so.

              Saturday, 04-Aug-12 18:27:36 UTC from web
          2. @techdisk42 But yeah, for a first playthrough, it makes an awful lot of sense to play absolutely vanilla.

            Saturday, 04-Aug-12 18:27:38 UTC from web
            1. @bitshift :P I do love my Ratslayer, though. I find it easier to snipe with it than i do with a hunting rifle.

              Saturday, 04-Aug-12 18:29:24 UTC from web
      2. @techdisk42 I miss OBMM. I liked it more.

        Saturday, 04-Aug-12 18:30:45 UTC from web