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  1. Should I get my son a # for his birthday, or a desktop # + breadboard + grab bag of components?

    Sunday, 15-Apr-18 15:55:17 UTC from status.hackerposse.com
    1. It sounds like a big part of the draw to the # is supposed to be the curricular material + custom OS + other software that comes with it, but after further research it also sounds like `we'd end up throwing most of that crap away'...

      Sunday, 15-Apr-18 16:29:13 UTC from status.hackerposse.com
    2. Descriptions of the curricular material varies between "21 projects!", "20+ projects!", "these 3 projects!", and "a video game that teaches you things!". But there's never any actual description of the "20+", just the 3.

      Sunday, 15-Apr-18 16:30:55 UTC from status.hackerposse.com
    3. So presumably the other "17+" are things that come from "CEED Universe" and the other game(s) that are preinstalled.

      Sunday, 15-Apr-18 16:33:56 UTC from status.hackerposse.com
    4. The few actual reviews that I see of the # edugame software (+ the bug-reports in their issue-tracker) seem to indicate `it doesn't actually work all that well, the team isn't doing a great job developing/maintaining it, and it's not # so nobody else can fix the bugs when their kids run into them'. "curriculum that can't be adapted or fixed" has always seemed like !education #

      Sunday, 15-Apr-18 16:46:04 UTC from status.hackerposse.com
    5. So I guess that leaves the value of the # software load as "It comes with Minecraft!"?

      Sunday, 15-Apr-18 16:47:02 UTC from status.hackerposse.com
    6. The idea of `travel kit #' does lend a certain appeal to the # #, similarly to realization from # that kids really do need to be able to take their !education tools with them. Wondering why nobody seems to be talking about that.

      Sunday, 15-Apr-18 16:53:53 UTC from status.hackerposse.com