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  1. I think Rockstar's more recent games (Red Dead Redemption, Max Payne 3, GTA V) have a LOT of cinematic value. That's one thing I've always thought Bethesda games lacked. They give you a lot of freedom but at the cost of it just doesn't look pretty. Fallout 4 looks like a step in the right direction with its new conversation system, which has an optional cinematic camera.

    Wednesday, 15-Jul-15 20:32:26 UTC from web
    1. @mrmattimation Bethesda have never been great at crafting specifically gorgeous writing in their games, but I'd actually consider games like Skyrim and Fallout 3 cinematic merely through their aesthetic composition. They're not really cinematic in the sense that they provide believable sets of characters that inhabit their worlds, but rather that the worlds themselves have such a grand scope and contain such marvelous setpieces for you to play with that it feels like you've been given the tools to craft you're own adventurous epic. So I guess they're not cinematic in the sense that they're telling a linear narrative like the kind you'd see in a film, but rather that they have the worldbuilding ambition that's characteristic of films.

      Wednesday, 15-Jul-15 20:40:50 UTC from web
      1. @northernnarwhal Yeah, but like I said, Fallout 4 looks like it's capable of achieving both, if the E3 presentation was anything to go off of.

        Wednesday, 15-Jul-15 20:42:36 UTC from web
        1. @mrmattimation Hopefully, yeah. The new features are definitely a step in the right direction for improving the details of their worlds. I was just saying I felt like some of their earlier titles were still very cinematic in their own way.

          Wednesday, 15-Jul-15 20:46:23 UTC from web
      2. @northernnarwhal Here's a breakdown of Fallout 3's story, really puts it all in perspective. http://i.imgur.com/XNWCBp0.png I'm gonna tag this # to be sure, even though it's only slighty.

        Wednesday, 15-Jul-15 20:46:05 UTC from web
        1. @bobo I've played Fallout 3 and this is pretty spot on. Yeah, as I said I've never been a fan of the Fallout games for their writing specifically. They have acceptable writing, but its their worldbuilding that's a real winning formula for me.

          Wednesday, 15-Jul-15 20:49:00 UTC from web
          1. @northernnarwhal Anyway, back on favorite games. One of mine, as I said, is BL2. It's just so much fun, and it's handled in such a way that really wasn't touched by it's two prequels.

            Wednesday, 15-Jul-15 21:02:33 UTC from web
            1. @bobo *its

              Wednesday, 15-Jul-15 21:02:38 UTC from web
            2. @bobo I thought the writing in BL2 was pretty weak all around, but designs of the guns, levels, and world were all great and the gameplay was an incredibly satisfying mix of FPS and RPG. I remember playing through all of the game in co-op with a friend of mine and having a really great time with it.

              Wednesday, 15-Jul-15 21:41:41 UTC from MuSTArDroid
              1. @northernnarwhal I wasn't really fond of the use of now-outdated dank maymays.

                Wednesday, 15-Jul-15 21:45:40 UTC from web
                1. @bobo That was pretty uncreative from the writing team. Thankfully that's only a small fraction of everything the game has to offer, because it does a lot of things really well!

                  Wednesday, 15-Jul-15 21:49:23 UTC from MuSTArDroid
                  1. @northernnarwhal Also, going off-topic here, but I've been saving this for a while: Whenever somebody asks me about my sexuality I'm going to say that I'm # and I hope you're okay with that.

                    Wednesday, 15-Jul-15 21:51:39 UTC from web
                    1. @bobo That's fine, you wouldn't be the first to express that sentiment

                      Wednesday, 15-Jul-15 21:57:44 UTC from web
              2. @northernnarwhal Evaluating games as strictly divorced components like that is sort of strange, but in fairness in my experience with BL2 its story and characters felt more like a vehicle for the progression of gameplay anyway, so it still succeeded in its goals really well.

                Wednesday, 15-Jul-15 21:47:48 UTC from MuSTArDroid
                1. @northernnarwhal Man, I've beaten the game around 15 times now, and the story-as-excuse-for-shooty-shooty-in-different-places coeffeicent becomes more and more evident the more you play.

                  Wednesday, 15-Jul-15 21:50:01 UTC from web
                  1. @bobo Pretty much, yeah. The shooty-shooty bits are really fun and varied and definitely warrant multiple playthroughs. Actually, my favourite part of BL2 is how great of a co-op game it is. It's tons of fast paced and colourful action that's incredibly adventurous and open! I remember a few years ago my friend's parents were going on vacation and he was on his own for ~a week and a half so he just stayed at my place for the whole time and brought his copy of BL2 for us to play together. We both had an absolute blast going through level after level, cracking jokes the whole time and giving each other tips and pointers. It's a game that just works really well with multiple people.

                    Wednesday, 15-Jul-15 21:56:51 UTC from MuSTArDroid
              3. @northernnarwhal The levels, world and gun design were all weaker than its predecessor though. By shoehorning all those extra biomes into the game for the sake of making "Hurr not brown", they gave up basically all of pandoras unique "It's a hellhole" atmosphere, the levels were all pretty uninspired linear paths, and the new way guns were generated made for far less varied and interesting combinations than BL1s system of parts.

                Wednesday, 15-Jul-15 21:53:20 UTC from web
                1. @ceruleanspark I guess I'm a real sucker for vibrant colour composition, eh? I felt that while the atmosphere of BL2 wasn't as hellish or oppressive as BL1 its more varied and stimulated pallette both did a better job of expressing the openness of the game, and it fit in better with the game's incredibly cartoonish gameplay and characters. BL2 was definitely more linear in places than BL1, though I guess I didn't really feel as bothered by the linearity because the individual levels all still boasted multiple pathways towards enemies, so the game came off to me as more focused than streamlined.

                  Wednesday, 15-Jul-15 22:25:57 UTC from MuSTArDroid
                  1. @northernnarwhal The "Spawn with a legendary part = Legendary" system vs "Spawn with all Legendary parts = Legendary" system is really a no-brainer. BL1 did a better job of setting aside Legendaries as their own thing instead of making Legendaries just really powerful Uniques.

                    Wednesday, 15-Jul-15 22:30:26 UTC from web
                    1. @bobo Yeah, I didn't address gun generation because I do agree with you and Cerulean that BL1's gun generation was more intuitive and effective, but I do disagree with Cerulean in terms of the game's colour and world design.

                      Wednesday, 15-Jul-15 22:39:00 UTC from MuSTArDroid