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Metal Gear Solid V is only 20GB. What the hell are all the other developers doing that leave us with 50GB+ games????????
Sunday, 06-Sep-15 16:34:10 UTC from web-
@mrmattimation What games? I can see some games, like Forza, but, is it like.. .Call of Duty with more than 50 gigs or something?
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@metaltao An extensive list of insults against one's mother?
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@scribus Oh, yeah, that would need a terrabyte.
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@metaltao GTA V, Elder Scrolls Online, Battlefield Hardline, Call of Duty: Advanced Warfare, and the Gears of War remake are all 50+ gigs. The smallest game on my Xbox, besides indie games, demos, and Metal Gear Solid V, is Assassin's Creed IV at 25GB. Everything else is between 40 and 50 gigs.
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@mrmattimation i can definetly see GTA V and the Elderscrolls having a bigger disc size. Maybe Battlefield as well. Huge open worlds and some physics engines. MGS V is stealthy, it doesn't need you ragdolling when ever you die. But... That big of a difference? I am curious.
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@metaltao It should also be noted that MGS V looks LEAGUES better than GTA V and Elder Scrolls Online, with higher res textures and more polygons. The open world itself is bigger than that of GTA V.
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@mrmattimation I would also argue there is more stuff in those games as well. Graphics and polygons aren't always gonna be the most important when it comes to space. I mean, MGS is more linear of a game than those two are. The maps are indeed smaller and thus, only have to focus on those bits. I would argue. Also, lots of cut content for a game as big as Skyrim. Lot's of stuff still hangs around on the disc. Taking up a lot of space.
But, since your new comment, it got me questioning all what I said now. I am curious now. -
@metaltao There's actually more to do in MGS V than in GTA V. And in terms of linearity, it's about the same as GTA V; giant open world filled with missions to do; two of them, actually. Each one is densely populated with foliage and there are a bunch of towns, roads, camps, outposts, bases, etc. Again, this is all with higher res textures, more polygons, and more particle effects than GTA V. If Metal Gear Solid can get down to a mere 20GB, everyone else should too.
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@mrmattimation Oh? Seriously? Well, I don't think that such a statement should be made lightly though. We don't even know what goes into these games. I mean, GTA does have multiplayer and that takes a lot of code to just handle let alone isolate people into different servers.
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@metaltao I think.
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@metaltao Metal Gear Solid V also has multiplayer, set to launch 30 days from now.
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@mrmattimation That may increase disc space. But, I would also like to point out, that MGS V has some more talented Developers or more of then with more time. (maybe) And, the game did come out later, as time goes on, people utilize a medium more efficiently.
Not saying that accounts for everything, but. I want to cover all the bases. -
@metaltao The online component is probably already on the disc and will likely be released with a patch no larger than a gigabyte, as GTA V's was. The next-gen version of GTA V began development even before the last gen version (at 16GB) was released, was worked on by multiple Rockstar Games studios (the largest of which has 360+ employees), and compression technology is not being upgraded so fast that you can drop a 60GB game down to 20GB between GTA V's release in 2014 and Metal Gear Solid V's release in 2015. Metal Gear Solid V: Ground Zeroes, which also had an (admittedly much smaller, probably about half of Los Santos) open world, very high-res textures, one long story mission and about a dozen side-ops and was released around the same time as the next-gen re-release of GTA V in 2014, was only around 4GB. It's not that other developers CAN'T compress their games to a manageable size without losing quality. It's that they AREN'T.
MetalTao likes this. -
@mrmattimation I see, I feared that.
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