But "situation" is a word without movement, a snapshot. In any game or story, as soon as you "get" your situation, you try to change it, and you jump from one situation to another: destroy the descending aliens, escape the haunted mansion, chase the villain (1) and grab the MacGuffin (2). Yes, Super Mario is The Cannonball Run (Goal? To win the race? Why? 'Cause it's a race, dummy!) . Perhaps someday we'll have games that recall the motivations of My Dinner With Andre (two Broadway guys, one finds the meaning of life in the everyday, the other in religious rituals), or Waiting For Godot (living with existential dread/anomie). But ultimately, all stories end up w/ human motivations. There is a structural, a critical difference between a novel or play and the gaming Choose Your Own Adventure. This greatly effects how you receive the story: even more different than reading a play is from seeing a faithful adaption to seeing a revisionist one. I thin…