Conversation
Notices
-
@abigpony lol I find it so funny that if you attack a giant, the mammoths don't give a mangoes. But giants will go ape bananas if you touch their mammoths
Friday, 18-Nov-11 09:10:46 UTC from web- RDN's Lucifer likes this.
-
Hey everypony how goes the stuff?
-
@abigpony Those guys are still attempting to make music!? D:
-
@abigpony Oh em gee, that's right! I remember hearing about that now. How the mighty have fallen...
-
@abigpony not much doing some admin stuff for my brony group and wishing i could go buy skyrim.
-
@abigpony well it'd gotta be more fun then the nothing i have to play right now right?
-
@abigpony I gave up expecting Metallica from Metallica around Load.
-
@chono Skyrim's a fun game and in my opinion has very little wrong with it if you're expecting more Oblivion. Sadly it doesn't really do much different as far as gameplay's concerned.
-
@abigpony I couldn't even finish St. Anger. But, I actually liked their old thrash stuff, so there's that.
-
@abigpony well sadly this is more of a hobby then a job.
-
@fallinwinter Also cool sounds like I'll like it then.
-
@chono Oh right, if you ever do get it, just know that one of the bigger changes is the monster's don't level with you. If not, you'll find out the hard way when you think you can fight an ogre at low levels.
RDN's Lucifer likes this. -
@fallinwinter It's Morrowind-like, or the bandits and their loot level up?
-
@nerthos Something along the lines of Enemies in areas will be set at specific levels upon entering the area, but after that they'll stay that level even when you come back. That being said, at early levels you will still be 1-2 hit by giants and not really stand much of a chance until you revisit them later and level up. I'm not completely sure how it works though, so take my explanation with a grain of salt.
-
@fallinwinter So basically you have to do lots of grinding in two or three dungeons and a city for the game to be a challenge in higher levels? Still, in two weeks or so that all will be fixed/changed with mods.
-
@nerthos Not really, it's just that certain enemies are just inherently stronger until you get to later levels. For example, wolves are generally going to be easy kills from the beginning, but Giants will send you flying hundreds of feet into the air almost instantly until you're a good 10+ levels higher
-
@abigpony oh no I enjoy it I just wished I got payed for it.
-
@fallinwinter Oh, I understood as "enemies in a zone will be set to your level" So, it's Morrowind-like, with static enemy stats.
-
@abigpony It's been so long since I listened to a lot of Metallica that I really can't give a well-informed opinion any more. But Blind Guardian's latest album was pretty grapesen! :p
-
@nerthos I haven't played Morrowind, so I'm not sure how scaling worked in that game. Sorry =( That sounds about right though.
-
@fallinwinter Morrowind didn't had scalings, mostly, maybe one or two quest npcs. Every mob or npc had his own set of stats and abilities. So you could go happily killing mudcrabs and rats, and then enter a vampire's lair... and a guy in full Ebony plate would run his too-expensive blade right through your body one-hitting you.
-
@nerthos yeah morrowind was good times. Whats that you somehow made it to the ghost gate as a lv1 well we'll try to not let you find the unlocked crate filled with a full glass armor set
-
@nerthos Oh, well that sounds similar enough. Though really there's only a few enemies whose stats are instant kill-like. Most enemies have been killable so far with those 2-3 exceptions.
-
@chono There was a good way to get a good armor at low levels... Just buy lots of arrows (make them AoE if you can), and the best bow you can get, then go to Mournhold residential area, talk to the Hand of Almalexia there, trigger the "I'll kill you" thing, and climb to the nearby roof. Then you can just shoot him without him reaching you until he dies. And you have a fully enchanted good heavy armor and weapon. Just don't talk to guards with it on.
-
@fallinwinter I love when there's high-level mobs. In oblivion, my bare spell reflection killed Camoran. It was the most dissapointing final boss since LoZ Ocarina of Time. Then I revived and killed him again like ten times.
-
@nerthos well it's not like its hard to get to ghostgate at a low level and if i remember correctly glass is the best light armor so its what i've always done.
-
@chono Yeah, glass is the best light asides from some artifacts. And Daedric was a big deal there, not like Oblivion. Without killing Divath Fyr you needed to travel all Vvanderfell, Mournhold and Solstheim.
-
@nerthos I do remember one person in Oblivion who was such a disappointing fight that I decided to use his own staff of necromancy on him just so he could carry the staff out of the cave for me.
-
@nerthos From what my friend tells me of skyrim daedric armor is insanely effective, but he said daedric hearts which you need to make it is so hard to find that he had to look up online where to find them.
-
@fallinwinter Yeah, Mannimarco "Come and face me, the most powerful immortal necromancer elvil ovrlord blah blah blah EVER" And then you either use a 75 destruction spell or an ebony weapon, and he dies at the first hit.
-
@chono Daedric hearts to make the armor? Well, daedric hearts always dropped from Dremoras and such, but the armor... It's highest quality ebony armor, forged and imbued with a daedra's soul and blood via arcane rituals. I can't manage to fit the hearth there, since it's purely an alchemical component in lore.
-
@nerthos If I remember correctly, I used a glass sword most of the game. At least you don't have to search for repair hammers constantly now since they took out the item breaking.
-
@fallinwinter No item breaking? cherries. I tought they would make the skill list smaller by fusing schools of magic and things like that, but never to delete an entire skill. Glass swords were good, but when you can carry a heavier one, is always worth it. Also, there's umbra. You just have to withstand a 15 minutes long dodge-or-onehit fight with Umbra, and the best, zero weight soul drinking sword of the entire game is yours. I did it like at 6th level, and then just stored the sword for most of the game because it killed all sense of challenge.
-
@nerthos Oh, and after acquiring Umbra and her armor, I just laid waste to Skingrad with my newfound power.
-
@abigpony Dude that's such a WRONG statement! Skyrim is amazing. It's a game that gives you that warm, comforting feeling of being welcomed back into the world of good games. The world you were cast out of, after you accidentally started liking modern warfare and fell into a bad crowd. After realizing you've been caught up in a long, horrible period of kiwity let down games, you see it, that ray of hope in a forsaken world where good games are but whispers spoken by the gamers of old. SKYRIM!
-
@nerthos For the most part the old skill list is in tact other than repair and the acrobatics skills I think. They also made it so any skill level up contributes to your level so that you can dabble and customize your character.
-
@fallinwinter Then your jump height and related abilities are just calculated around your agility and athletics?
-
@nerthos I'm not even sure if you can increase them now unless there are potions you can make/drink that affect them. '(-.-) It feels like I'm giving this game a bad rep even though I enjoy it.
-
@nerthos They've done away with athletics as well. And the attributes like Agility and Intelligence are gone too. I think it was better this way anyway its much more straight forward now.
-
@fallinwinter Don't worry, I never expected a game from these years to be as complete and difficult to master as Morrowind or Daggerfall.
-
@starlightbolt Yeah... but that's what pure action games are for. The Elder Scrolls was always a really extensive and complicated game, requiring lots of hours to know everything about it. I feel like modern gaming is starting to get too extended.
-
@nerthos Eh I'm more about the gear than the character, and that's wear Skyrim really stands apart. I can customize my armor and weapons like I did back in Morrowind and even more.
-
@starlightbolt Well, that's a point you should have mentioned before xD I wounder what M'aiq will complain about in this one. It already has dragons (morrowind m'aiq) and equipment customization (oblivion m'ai) Maybe it would be about the lacking skills.
-
@starlightbolt Yeah, but where's my fishie stick?
-
@nerthos haha oops I ment perks. IMO Skyrim is more like what oblivion should have been. While it lacks some of the skills (the passive ones) and the attributes (which didn't do much anyway) it has a much more Morrowind type feel to it. As well as a much needed improved combat system.
-
@starlightbolt Improved combat? I honestly don't feel much of a difference other than the ability to equip anything to both hands.
-
@starlightbolt I loved both of them (oblivion a bit more because of the ambientation, morrowind's steampunk dwemers and telvaani architecture were things I never liked) so surely I'm going to like this one, being a hybrid between the two.
-
@fallinwinter I'm refering to both the new two hands being separate, which makes your combat tactics amazingly customizable. As well as the finishing hits are instant kills. It changes things for players like me (summoner) no longer can I just stand there are heal while my summons kill ppl, because they can hit me then do a finisher which I can not heal :C
-
@nerthos I think you will like Skyrim for sure then. The side quests feel more "real" instead of just a random task someone is giving you, which I really enjoy since I take my sweet time doing the main quest (still haven't finished the Morrowind or Oblivion main quest despite 100+ hours of play time on each lolololol)
-
@starlightbolt But S'kirra's famous potato bread was the most well written and epic journey of reent history! I don't know how much Morrowind game time I have, but Oblivion, >3000. Skyrim is the first game I'm going to play when I get a new PC.
-
@nerthos Oh man that also reminds me of how they've made a larger distinction between Alchemy ingredients and food. There is now cooking (food) and alchemy (potions) so they are separate now, which I like and hate all at the same time lol. Alchemy is more trial and error when discovering what new ingredients do which I really like the realness of. I could go on and on about the improvements in this game. There are a few "problems" but the improvements far out weight them to the point I don't even think about them :D
-
@starlightbolt HELL YEAH cooking? I ALWAYS wanted a TES game to have that. My Oblivion houses were full of cooking things, tables and furniture lokking like ready to cook a banquet. But there was no "cooking" so I just had to limit to the looks.
-
@nerthos Yeah you can make food like soups and steaks and stuff, I stick with potions though, since food only helps fighters really (mostly health and stamina boosts). I still find myself picking up vegetables and stuff with plans to alchemize it DX
RDN's Lucifer likes this. -
@starlightbolt But it's glorious to roleplay.
-
@nerthos lol thats true. You have to find a cooker type object usually located in the taverns and camp sites in order to do it. I like smithing myself more, which involves an extensive process of getting hides, converting them to leather, cutting them into stripes, smelthing ore into ingots, forging the armor/weapon then sharpening/modifying it by adding more materials. It's very fun to go through the process imo, a few more levels and I'll be able to modify my enchanted gear.
-
@starlightbolt Another thing you should've mentioned. That was in some degree possible in Oblivion, via mods.
-
@nerthos It involves 5 different objects, which sometimes you'll find that small towns are missing one or two of them and it's really annoying when you roll up with 75+ weight units (wtf is this measured in anyway lol) of ore and they don't have a smelter XD
-
@starlightbolt The game always needed a "Bag of Holding" (that container whose insides are unlimited) or safe storage across the world. I modified my morrowind to be STRx50 instead of STRx5, because the carry limit doesn't have any impact on gameplay other than forcing you to drop loot and make three travels instead of one.
-
@nerthos I always hate when weight restrictions cut into valuable loot. One of my worst D&D experiences came when the DM actually had us account for the weight of the money we carried. Our poor halfling rogue D=
RDN's Lucifer likes this. -
@nerthos Yes I was pleased when I realized that the chest in my house that I purchased appears to be able to hold any amount of things, as I currently have 900+ weight in it. This is much preferred to just killing everyone in a house then just dropping all you junk in there as I did with Morrowind haha
-
@tenmihara That problem was fixed for me with LITERALLY the bag of holding, at level 30. Still, the "10 magical item paladin" rule is one I have a profound hatred for. It simply doesn't make any sense.
-
@starlightbolt In Balmore there was a house with a quest related orc who you had to kill, so it can be your base without problems. Or simply the "a good place to stay" mod, with armor stands.
-
@nerthos Not familiar with that one; the one time I had a good Paladin going he got killed before I even had any good gear
-
@nerthos One thing that still confuses me is why I cannot wear more than one of the same form of jewelry. I mean I have 10 fingers why can't I wear 10 rings, and why can't I put on like 5 necklaces? they aren't that big lol
-
@tenmihara According to AD&D2.0, a paladin can't carry more than one magic armor, a macig shield, four magic amulets (be it rings, medallions, etc) and four magic weapons, sçuch as swords, bows, lances... BUT they don't give any explanation on that, so I simply cheat the DM.
-
@nerthos I've only ever played 3.5
-
@starlightbolt Maybe magic meltdown? IDK, they just don't make enough slots so you can't exploit this too much, since you could wear ten +10str common rings, and have the strenght of a minotaur in level 2.
-
@nerthos lol I know I just don't like decided between my fortify magika ring and my fortify destruction ring :(
-
@tenmihara I played 3.5 only one time, but it's too "choose of the DM" on the rolls. 2.0 has lots of rules and tables regarding every single action roll. I play a modified version of it, and I'll never cease to be proud of my top-level chaotic good paladin.
-
@nerthos Chaotic Paladin? That does not compute in my book =O
-
@starlightbolt In Morrowind and Oblivion at least you could use two, mostly used as "one for attribute, one for skill"
-
@nerthos Every time I've played D&D (which is once or twice) we've always taken the rules as more of suggestions.
-
@tenmihara Some gods have the moral ambiguity to let their followers follow a certain "alien" alignment for the class. So my paladin can be CG but not NG, due to his god being CN, and his teachings "make war, but always with honor"
-
@starlightbolt Yeah, we do too, but when the DM wants to screw with you, a good rulebook can spoil everything for him, resulting in him raging and a three-man brofist.
-
@nerthos Gotcha. An interesting twist
-
@abigpony I haven't seen any major glitches, especially not combat. I did fall through the world once... though I probably deserved it as I was trying to get out of the city without actually using the gates, via jumping over the walls. Probably not allowed haha
RDN's Lucifer likes this. -
@starlightbolt Falling through the world is often related to a delay when rendering the physical model of an object, because rendering all at once would require too much processing. So it's a computer lag/lack of resources problem, not a glitch (in most cases) xD
-
@abigpony which platform are you playing it on? and are you using any mod?
-
@nerthos haha I don't think it was a glitch so much as me trying to do something I strictly wasn't supposed to. I think it has to do with how they have the game set up. As you leave the city it loads the outside world and as you enter the city it loads the city. I was trying to leave without going through this process, just to see what would happen.
-
@nerthos It's like entering one of the houses without using one of the in game doors
-
@abigpony haha flying off across the world?!? I've seen a flying mammoth once but a dragon was nearby atm so I figured that was the reason. A for combat it has always been smooth for me. You can disable the finishing moves if thats whats causing problems.
-
@starlightbolt Yeah, both cases are because TES worlds are always built in cells, and the doors act as a link that simply says "go to cell X", so there's no texture, rendering, or physical model outside the bounds that you are supposed to respect. Still, some times there's fun things outside that boundaries, often discarded things by the DEVs. This happened lots on WoW, where with GM flying or cheats you could go to the "out of boundaries" zones and find unfinished duplicates of other zones, or just things that got discarded before the launch of the game. Cataclysm ended with this, due to allowing flying in the base world, so they cleaned up all the mess.
-
@abigpony rain foxes lol like how many? a couple or was it a down pour?
-
@abigpony WABBAJACK
-
@nerthos yeah, they made it so the outside looks loaded, so I tested it. I never actually made it out there I slipped through one of the top parts of the wall. It was hard to do and involved summoning things and mashing the jump button. It might have actually been the summoning of things in my own space that pushed me through the wall, when the desired effect was over the wall.
RDN's Lucifer likes this. -
@abigpony You could make so much leather armor with all those pelts man
-
@abigpony Google Ssheogorath daedric quest oblivion. The part about the third phrophecy.
-
@starlightbolt Well, that is quite funny. I never tried in any TES to climb using summoned pawns as platforms, though. Most of the high spots are reachable if you think enough where and when to jump, using furniture, statues, buildings...
-
@abigpony That's the wrong way to face a TES game. They're about PLAYING your character, not finishing the game with haste.
-
@abigpony think of the coin
-
@nerthos lol it doesn't work that well, but occasionally you'll find a "solid" part of them while mashing that jump button
RDN's Lucifer likes this. -
@abigpony > implying theres something more important to carry than fox hide
RDN's Lucifer likes this. -
@starlightbolt Coin often exists in far from useful quantities in TES. In Morrowind and (mostly) in Oblivion, I often bought enchanted armors and stuff that were useless to me, just for the sake of getting rid of money.
-
@nerthos Never happens with me. I hoard my money
-
@abigpony you could have put them IN the foxes until you returned later
RDN's Lucifer likes this. -
@starlightbolt I hoard things bought from that money, and fill the house with interesting objects on every corner. It's just that is boring to have 250k of gold, because the rate of growing (% per looting) becomes almost zero.
-
@starlightbolt Always wondered how that works. You kill a rat, skin it, and then stuff two battle axes, ten pelts, a shield, a breastplate and two thousand coins inside it. And no one notices.
-
@nerthos Maybe I should get one of those rats to use instead of a backpack.
-
@nerthos haha well my friends, that I play the game with, and I basically judge the success of our adventure with the amount of coin we carry at any given time
RDN's Lucifer likes this. -
@nerthos It's a big rat? :\
-
@starlightbolt Well, that makes sense. I would love to see you doing that in Daggerfall ;)
-
@starlightbolt Normal sized Tamrielic rat, the size of a small dog or a big cat.
-
@abigpony I never kill then, because they are my favorite animal. I accidentally once, because I thought it was a wolf... I felt bad afterward.
RDN's Lucifer likes this. -
@starlightbolt I share the feeling bro. In lots of games there was that one mob or NPC I would not kill. On the other hand... F***ING DEERS
-
@nerthos never played that one
-
@nerthos they stretch
-
@starlightbolt Gold actually weighted in it. That's why there were banks in most cities. And a wagon.
-
@abigpony I am finally at the level where I can comfortable fight giants and mammoths 1v1, but I cannot take on two yet.
-
@starlightbolt But no one seems to notice!
-
@nerthos oh lol yeah I probably end up carrying my capacity many times over in coins
-
@starlightbolt And your volume.
-
@starlightbolt Mammoth are badass ships. And giants are badass farmers.