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Can I get some game design advice from somepony?
Saturday, 28-Jan-12 03:02:25 UTC from web-
@ladestitute design advice for what?
Saturday, 28-Jan-12 03:02:57 UTC from web-
@the20percent I'm working on a RPG, and I'm stuck on how I want to handle the leveling/growth mechanics.
Saturday, 28-Jan-12 03:03:52 UTC from web-
@ladestitute Java?
Saturday, 28-Jan-12 03:04:53 UTC from web-
@the20percent Actually, I'm not writing the game engine myself. Me and my friends are already using a premade game engine, Construct 2
Saturday, 28-Jan-12 03:06:41 UTC from web-
@ladestitute I think what would be possible to do is: you can make an array of all the skills (Just assign all of the skills with a certain number, as to their position in the array, and store experience like that... Or, what you can also do is assign a separate field for each skill, and have a separate method updating the experience... I don't know Construct 2, so I'm just telling you how I'd do it if I were to do it in Java.
Saturday, 28-Jan-12 03:10:49 UTC from web-
@the20percent Yes, C2 has arrays. Not so much how I would handle it event/coding wise, but gameplay wise.
Saturday, 28-Jan-12 03:11:47 UTC from web-
@ladestitute perhaps: objects in the game having a player who activated the action as a parameter, along with an actionreward field that would give the player in the parameter actionreward points
Saturday, 28-Jan-12 03:18:54 UTC from web
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@ladestitute are you designing the RPG in Java?
Saturday, 28-Jan-12 03:06:16 UTC from web
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