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  1. Bastion uses XNA? Never mind this game is horrible. #

    Thursday, 07-Jun-12 23:16:16 UTC from web
    1. @minti Don't knock XNA, it's pretty good for its purpose. I'm not keen on C#, but XNA doesn't look all that bad. :P

      Thursday, 07-Jun-12 23:17:54 UTC from web
      1. @bitshift Lol. Magicka basically killed any love I had for XNA. Game runs crap on systems that should be able to support it but don't cause of all the overhead XNA causes. XD

        Thursday, 07-Jun-12 23:19:45 UTC from web
        1. @minti I'm pretty sure that was the ludicrous amount of particles/other render effects, and the fact the whole thing uses the 3D composition functions rather than the 2D ones it could've easily got away with, though I won't deny that XNA likely had a hand in the problem.

          Thursday, 07-Jun-12 23:21:48 UTC from web
          1. @bitshift Lol yeah it was so bad xD I still love magicka though.

            Thursday, 07-Jun-12 23:25:01 UTC from web
            1. @minti I love it for the infamous ARSE mines, if nothing else. :3

              Thursday, 07-Jun-12 23:25:37 UTC from web
              1. @bitshift I love it cause of it's tagline. That's totally the best part. "Accidentally kill up to 4 of your friof your friends!"

                Thursday, 07-Jun-12 23:26:39 UTC from web
                1. @minti My screen exploded while typing that, ignore mai typos

                  Thursday, 07-Jun-12 23:27:08 UTC from web
                  1. @minti We should play it some time, especially if we can rustle up two more RDNites for the full insanity quota. :3

                    Thursday, 07-Jun-12 23:29:11 UTC from web
                    1. @bitshift If we can't, I have two friends who own the game and would be willing. xD

                      Thursday, 07-Jun-12 23:29:49 UTC from web