Bit Shift (bitshift)'s status on Thursday, 07-Jun-12 23:21:48 UTC

  1. @minti I'm pretty sure that was the ludicrous amount of particles/other render effects, and the fact the whole thing uses the 3D composition functions rather than the 2D ones it could've easily got away with, though I won't deny that XNA likely had a hand in the problem.

    Thursday, 07-Jun-12 23:21:48 UTC from web in context