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Crash course in game design part 1: Don't make the game start with a 40 minute unskippable cutscene and then force the player on a boring tutorial
Friday, 06-Jul-12 16:40:24 UTC from web-
@dariusponyperson the tip that every Metal Gear doesn't follow
Friday, 06-Jul-12 16:42:49 UTC from web-
@anubins Thats because hideo kojima is not the dimwitted tool that wrote prototype
Friday, 06-Jul-12 16:44:10 UTC from web-
@dariusponyperson I'd say it's more because Metal Gear has a focus on BEING cinematic, so long cutscenes are kind of what you're there for
Friday, 06-Jul-12 16:49:34 UTC from web-
Friday, 06-Jul-12 16:51:54 UTC from web
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@communistprime Well, Subsistence, but that was the updated rerelease, so yeah. Ladder boss was the hardest thing in any vidya gaem ever
Friday, 06-Jul-12 17:07:02 UTC from web-
@anubins Unfortunately I never played any of the new ones (Substance and Subsistence), though I really wanted to. Ladder boss was best boss.
Friday, 06-Jul-12 22:13:47 UTC from web
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