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Of course, now my question is "what _is_ an efficient way to write a collision system?" GOOGLE HO
Sunday, 22-Jul-12 05:11:03 UTC from web-
@redenchilada Don't. Use a library for it. Box2D.
Sunday, 22-Jul-12 05:12:25 UTC from web-
@minti Oh ok that would probably be smarter I am dumb. :c
Sunday, 22-Jul-12 05:18:22 UTC from web
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