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  1. I think it's interesting actually. Bastion and TWEWY are both ports of successful and unique titles into the iPad format. The huge, massively rich Square Enix charges 20bux for TWEWY, but small indie Supergiant only charges 3 for Bastion.

    Friday, 31-Aug-12 12:33:11 UTC from web
    1. @ceruleanspark And it isn't even a good port - the 2nd character is now relegated to a pin

      Friday, 31-Aug-12 12:38:09 UTC from web
      1. @spamcan I actually prefer this system. I think they're so different in terms of playstyle that it's just down to personal preference. (Besides, this is the company that re-released FF7 for the PC without fixing any of the issues people had with the port. We're lucky the screen isn't split 4 ways so that they could include a virtual buttonpad to control your partner) That said, it's using the full length master recordings of all the in game audio, and the redone graphics look great on my iPad screen, so even if you do consider the altered partner system a negative, it's still balanced out somewhat.

        Friday, 31-Aug-12 12:43:44 UTC from web
        1. @ceruleanspark That re-release was the epitome of what the company has become.

          Friday, 31-Aug-12 12:46:48 UTC from web
        2. @ceruleanspark Yeah, but that was the major unique draw to the combat, and thats just gone now. What I would have done is do a comic book style diagonal split, and change the companion to use gestures rather than buttons. But even after all the good and bad, it still not worth £20. I could get the original for £5 and it'd be the same game.

          Friday, 31-Aug-12 12:47:17 UTC from web
          1. @spamcan If you mean TWEWY,i think some of the appeal is...well, the game is no longer a rarity :3

            Friday, 31-Aug-12 12:47:49 UTC from web
    2. @ceruleanspark On the other hand, charging that sort of price range for their games (actually [i]more[/i] for most of their life) is how they became rich in the first place, so I can see why they might be reluctant to start charging less. Even if the latter does actually make more business sense within the iOS ecosystem.

      Friday, 31-Aug-12 12:42:04 UTC from web