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  1. @OnLive There is already a Mac client for OnLive. Will a Linux client be following? Specifically, Ubuntu?

    Monday, 27-Jun-11 18:03:53 UTC from Gwibber
    1. @princesssqueakiesretlestia No way, dude, Linux doesn't make people money etc etc. #

      Monday, 27-Jun-11 18:05:07 UTC from StatusNet Desktop
      1. @redenchilada LINUX made Linus Torvalds a very rich man

        Monday, 27-Jun-11 18:06:35 UTC from web
      2. @redenchilada Considering the way their business model works, the fact that they don't have to install much of anything on the user's side except their client, the fact that the niche is relatively unaddressed from anyone else so far, and the fact that they've already got a Mac port done, so most of the work to get it going on Linux is already done? An answer like that from them would sound incredibly disappointing and uninformed... And that's probably exactly what they're going to say.

        Monday, 27-Jun-11 18:09:13 UTC from web
      3. @redenchilada And then I just realized that since the game is run server-side rather than client side, none of the games themselves would need to be changed for a port to work.

        Monday, 27-Jun-11 18:15:19 UTC from web
    2. @princesssqueakiesretlestia I'm not sure OnLive is on RDN. >>;

      Monday, 27-Jun-11 18:05:18 UTC from StatusNet Desktop
      1. @reutan It wasn't meant to cross-post to RDN.

        Monday, 27-Jun-11 18:07:05 UTC from web
        1. @princesssqueakiesretlestia Yeahhh, that's kinda what I figured.

          Monday, 27-Jun-11 18:09:27 UTC from StatusNet Desktop
          1. @reutan Usually, I click the reply button from my client, making it so that they don't cross post. I didn't think to hit it since I had already typed in the @ myself.

            Monday, 27-Jun-11 18:10:31 UTC from web