Jon (primesonic)'s status on Wednesday, 22-Feb-12 12:49:33 UTC

  1. @jojoax (I played Gen 1 back in the day). It's just something to think about in terms of game design. Making travel times between objectives/obstacles in the game is a way to artificially pad the game's length. I remember when my cousin played Red on an emulator with full throttle. He started a new game and beat the Elite Four in the same day.

    Wednesday, 22-Feb-12 12:49:33 UTC from web in context