delete_ (remove)'s status on Thursday, 16-Jun-11 18:59:55 UTC

  1. @tiro I remember there was another Final Fantasy CG movie years before Advent Children which was very Sci-Fi like. I enjoyed that movie. Adventure Children, however, I never saw. I never played FFVII. While I don't think Final Fantasy XIII is one long movie, I do think there were a fair number of the same design mistakes that some of the earlier 2000-2008 Sonic games made that make it feel like the game isn't all it could be. For example, the linear passages DOMINATING the story-driven portion of the game is irritating. And then all of the areas that are actually really open for exploration amount to a post-game bonus area. A lot of the player movement is designed to only allow for one way to do it "right", which is exactly what a lot of Sonic games did (Sonic Heroes, Shadow the Hedgehog). And my personal gripe is that unless you went into the options menu and changed it, the game defaults to auto-battle. WHY WOULD YOU DO THAT IN A GAME WHERE COMBAT IS A BULK OF THE GAMEPLAY!?

    Thursday, 16-Jun-11 18:59:55 UTC from web in context