RDN's Lucifer (nerthos)'s status on Sunday, 19-Jan-14 12:38:04 UTC

  1. @electroidfire I'm just naming a game to illustrate which point in the evolution of graphics I'm refering to. Back in the NES era ambientation was incredibly limited due to hardware restrictions. While you could enjoy the story, something that ould be done as early as the '80s with text adventures, the hardware didn't allow for immersive environments. There's an issue with modern graphics though, sort of an uncanny valley of graphic quality. You remember the old 2.5D shooters that ran on DOS and Win95, right? They were immersive to a point modern games can rarely archieve. Modern graphics don't really fool the mind into getting really invested on that virtual world. The old 2.5D environments were close enough to reality that people could easily understand what was going on, but far enough from it that the brain could interpret them as a distinct reality and get well into them. I haven't been truly spooked by a game since those old DOS games, despite playing lots of different games.

    Sunday, 19-Jan-14 12:38:04 UTC from web in context