cloudyglider's home timeline
Notices
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Gettin' my hands nerdy !nolife http://rainbowdash.net/attachment/857519
Wednesday, 08-Mar-17 04:22:38 UTC from web- themightyglider and awg like this.
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@scribus C, when well-factored and written to be concise, can be a nice language!
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@awg It's held my attention better than Japanese or French. :p
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Gonna re-write my QBASIC mouse breeding program from my last college English class as my first official C project. !coderponies
Wednesday, 01-Mar-17 04:42:50 UTC from web -
So now that I have internet-free time, I'm telling myself to learn C and make a Turbografx 16 homebrew game. !coderponies !vgp #thisprobablywontwork
Thursday, 09-Feb-17 20:54:51 UTC from web-
@scribus Sounds incredible. I'd start with a PC game first before delving into troubles with handling with the limitations of the console.
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@adiwan With "incredible" I mean "fantastic". Poor choice of words on my part.
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@adiwan Either way, I acknowledge the pie-in-the-sky aspect of my aspirations, even if I have no idea what "pie-in-the-sky" is really supposed to mean...
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http://pny.lv/0fsdx The game is now somewhat playable! (WASD=move enter=dash)
Wednesday, 11-May-16 02:52:21 UTC from web-
@redenchilada Cant get past the first ke
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@redenchilada Bounce quest. Also red door follows me around.
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@redenchilada The parallax effect is cool as af
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I sure love me some C# tho... (Any Unity devs up in here?)
Sunday, 20-Mar-16 22:50:31 UTC from web- internetturtle likes this.
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@dolus I agree!
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@taknamay Never heard of it. Looks really cool! I should share it with my class.
internetturtle likes this.
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!coderpony $45 but if you can get this book used, it's a fun read if you like art, programming and geometry. http://qttr.at/172x
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More importantly, !nolife
http://pastebin.com/Ygyc9CSD
- Fixed a minor bug related to people deleting their posts
- Only mods can turn it on/off (Change the modList list as needed)
- Will no longer be run independently, so if a person is interested in it, get python, install modules, run it yourself on any OS (I think)Thursday, 25-Feb-16 05:01:47 UTC from web -
!nolife http://pastebin.com/udfddSPG
Lvbot II updated.
New:
- Slightly cleaner
- Slightly more efficient
- Can turn the welcoming function on/off
- Less triggering and more PC welcome/congratulatory messages (Slightly)
Planned:
- Make it so only mods can turn welcome functions on/off
- More efficient and clean
- More messages
- Find a way to make the bot reference Dwarf Fortress
- Considering making the bot post a single random message if no one has posted for three hoursTuesday, 23-Feb-16 17:31:30 UTC from web-
@thelastgherkin By Cerulean, back when I made the first lvbot? He's still the admin, right?
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@lvbot I'm not sure if permission then still equates to permission now, especially if you're considering this a separate project to the first lvbot.
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@thelastgherkin 'Separate project' is a bit confusing since it's effectively just updating the old lvbot after sending to into Python, as well as how Cerulean's already aware of the welcome function. The complaints he made thusfar were the types of messages and how it welcomed new users when WelcomePony already did, so I already fixed that, now.
If you're talking about it posting a random message if no one else has over the past three hours, that's just an idea I'm currently toying with. If I decide to go with it, and flesh it out, I plan to ask Cerulean if he's fine with it being added, before I code it.
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!nolife Current MMORPG clientless bot progress (Ragnarok Online), since RDN is becoming my code storage source, since I lost my CD and can't remember my github.
(It's for learning, I swear).
http://pastebin.com/0B7yF2gBThursday, 18-Feb-16 18:35:55 UTC from web