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  1. Take THIS Enterplay..

    According to the Comprehensive Rules:
    (203.1) Cards can have one or more colors. A card’s color is defined by the icon in the top right-hand corner.
    (203.2) A card of a color contributes power of that color, but a card which ‘adds its power’ to another card does not add its colors to that card.
    (507.3) A player’s power of a color is the combined power of characters he controls in play of that color.
    (611.3) A player meets the confront requirements of a Problem if that player controls characters at that Problem contributing power in the required amounts of the required colors to confronting that Problem.
    (611.3b) Characters can’t contribute power of more than one color, even if that character has more than one color.

    Monday, 14-Apr-14 07:55:07 UTC from web
    1. @pony
      If a player plays Forest Owl (see image) to a problem with other Friends controlled by them, can the +1 power bonus they receive from Forest Owl count as colorless (as in, technically still not an additional color but, rather, none of the colors and thus useful for meeting non-X color requirements) to fulfill the requirements for a confrontation?
      Must the bonus count as the same color power as the Friend itself?
      If an affected Friend has more than one color, then what color is the +1 bonus from Forest Owl?

      Also, does rule 611.3b apply only to confronting a Problem?

      For example, if a player has no yellow colored friends but uses the card Sweet and Kind (give +1 yellow and +1 orange power to a friend during the Main phase) on an ORANGE friend, can they then use that friend's power as both orange AND yellow to help meet the play requirement for cards like Falcon (requiring 1 yellow power)? http://rainbowdash.net/attachment/752792

      Monday, 14-Apr-14 07:56:10 UTC from web
      1. @pony I tap 9 mountains.

        Monday, 14-Apr-14 08:01:04 UTC from web
        1. @ceruleanspark xD There actually aren't any cards to date with more than one color, but by mentioning it, they opened themselves to being questioned. #

          Monday, 14-Apr-14 08:03:42 UTC from web
          1. @pony Well, Canterlot Nights has only had 4 cards revealed so far. Perhaps mutlicolor cards are going to be that sets unique thing. Or maybe they're planning ahead for an Equestria Girls expansion with multicolor

            Monday, 14-Apr-14 08:05:38 UTC from web
            1. @ceruleanspark Rainbow Rocks sets. Yep

              Monday, 14-Apr-14 08:06:13 UTC from web
      2. @pony the simple answer is, forest owl only boosts other peeps's power, and does not give a color to them. Sweet and Kind specificwlly tells you it gives a color, as do things like swing into action. If a card givrs yoy a power boost of a specific color that lasts through the score phase, and yoy have a pony with two different colors, you have to choose a single one od those colirs for the peep to be durng the score phase

        Monday, 14-Apr-14 08:14:48 UTC from web
        1. @prettypurpleprincesspublicprincesstimeline I don't think the player would get to choose which color a boost gives to a Friend unless that boost also gives the Friend a color and not just colored power. The rule states that, "A card’s color is defined by the icon in the top right-hand corner," which leads me to believe that there are no plans to make cards that can change a Friend's color. So far there are no multi-color boosts that last through the Score phase.

          Monday, 14-Apr-14 08:20:55 UTC from web
          1. @pony it says in the rulebook that when a card conflicts with a rulebook rule, the card wins. So yes, swing into action or watch in awe will make a pony two-colored until end of turn, and during the score phase you will choose which color they count as for scoring. During the main phase they count towards your power requirements for either color but not both at once

            Monday, 14-Apr-14 11:18:55 UTC from web
            1. @prettypurpleprincesspublicprincesstimeline That's a good point. I do still worry that even Swing into Action is ambiguous enough for some to interpret as not specifically contradicting the rules. For example, some may say that just because is can give a white card blue power, that doesn't mean that it adds blue as a color to the white card, so, for the sake of confronting a problem, that blue power must either be discounted or necessarily become white (meanwhile for other purposes which aren't specifically restricted by the Comprehensive Rules the blue power would remain). I mean that Swing into Action doesn't /specifically/ say that the target friend gets an added /color/, just added blue /power/.

              Monday, 14-Apr-14 11:45:35 UTC from web
              1. @pony the rulebook has a direct example written which expressly states that power boosts that also denote color give the target that color for the duration of the effect. There is no amibiguity; none of the words' meanings are nebulous in any way

                Monday, 14-Apr-14 11:52:33 UTC from web
                1. @prettypurpleprincesspublicprincesstimeline I just found this in the rules booklet thanks to you. I've been focusing so much on the Comprehensive Rules that these nice little tidbits escape me. I'm trying to highlight and/or memorize their locations for future reference, and your help is much appreciated.

                  Monday, 14-Apr-14 12:06:42 UTC from web
            2. @prettypurpleprincesspublicprincesstimeline
              In the case of Forest Owl there's no noted color, and it would be logical to assume that its boost matches the printed color of a Friend since there's no mention anywhere of "colorless" power in the game rules. Some may still assume that colorless is a thing in the MLP CCG like it is in other CCGs and try to claim that the Forest Owl helps meet non-blue/non-white/non-pink/etc. requirements when confronting a problem.

              These may seem obvious, but in a tournament it's best to be prepared with answers for those who challenge what are still fledgling rules for a new CCG.

              Monday, 14-Apr-14 11:46:04 UTC from web
              1. @pony it's easier than all this: the card templating is consistent across the board. Any power boost that does not have a color symbol tagged to it does not add any new color attributes, and those that specify with the color symbol(s) do. Easy peasy

                Monday, 14-Apr-14 11:55:06 UTC from web
                1. @prettypurpleprincesspublicprincesstimeline Is this also in the rule booklet? I've done a search through the Comprehensive Rules for every entry including the word "color" and haven't found it.

                  Monday, 14-Apr-14 12:08:46 UTC from web
                2. @prettypurpleprincesspublicprincesstimeline I'm mostly interested in knowing where to find these rules for others' sake, not my own.

                  Monday, 14-Apr-14 12:09:34 UTC from web
                3. @prettypurpleprincesspublicprincesstimeline Regardless, I think it's safe to say you could convince most skeptics that power bonuses are associated with a card's current colors in a tournament setting, based on that example you cited.

                  Monday, 14-Apr-14 12:27:48 UTC from web
                  1. @pony i forget which section, but the comprehensive rules have a "dont make assumptions" general rule, in which it doesnt do something if it doesnt say it does it. My examples dont do that. Take the Rare version of Applejack. She gives a power bonus of no specified color - the rulebook and comprehensive rules both say it doesnt change color. There is no rule that says the color of the power bonus is determined from the source's color! Events dont even have colors, only (in previous examples) color requirements (like swing into action - requiring blue does not make it a blue event)

                    Monday, 14-Apr-14 12:39:11 UTC from web
                    1. @prettypurpleprincesspublicprincesstimeline That's helpful as well. Thanks again.

                      Monday, 14-Apr-14 12:45:00 UTC from web
                  2. @pony for future questions, bear in mind that I'm a judge

                    Monday, 14-Apr-14 12:40:35 UTC from web
                    1. @prettypurpleprincesspublicprincesstimeline It would have been nice if there'd been a judge present (or active in any way) at the last tournament I went to.

                      Monday, 14-Apr-14 12:45:33 UTC from web
                    2. @prettypurpleprincesspublicprincesstimeline A friend who went to Babscon and participated at a panel for the CCG said that one of the big-wigs told everybody there in a Q&A that multiple Troublemaker cards can be queued by a single player at the same problem and flipped as desired. This directly contradicts the rules. So was that guy wrong, or are the rules maybe going to change with Canterlot Nights?

                      Wednesday, 23-Apr-14 02:16:45 UTC from web
                      1. @prettypurpleprincesspublicprincesstimeline I figured it out.

                        Wednesday, 23-Apr-14 03:14:34 UTC from web
                      2. @pony this was a change announced by enterplay that will be reflected in the new rulebook. You can still only have one faceup TM per problem, but now when another one flips you choose which one you want to keep

                        Wednesday, 23-Apr-14 06:10:04 UTC from web
            3. @prettypurpleprincesspublicprincesstimeline And you've helped me come up with yet another question for Enterplay's FB page.

              Monday, 14-Apr-14 11:50:42 UTC from web
      3. @pony incidentally, all spelling errors are courtesy of touch screen

        Monday, 14-Apr-14 08:16:10 UTC from web
        1. @prettypurpleprincesspublicprincesstimeline It was still remarkably comprehensible.

          Monday, 14-Apr-14 08:16:41 UTC from web