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  1. Well I can already safely say Red achieved far more in MMF2 than I ever did. Then again I was just an 11 year old kid messing about, I dunno how old Red was when he made some of the very fancy ones in here.

    Sunday, 20-Apr-14 01:39:14 UTC from web
    1. @scoot I think the latest ones were 2010 or 2011. That was when I got the laptop I use now and kinda drifted away from MMF stuff.

      Sunday, 20-Apr-14 01:41:22 UTC from web
      1. @redenchilada Wow, I think the absolute last time I touched MMF2 was when I was 16 and I made a very very bare bones platformer. I feel a little better. Out of curiosity, what do you use now?

        Sunday, 20-Apr-14 01:43:52 UTC from web
        1. @scoot I still mess with MMF occasionally when I feel like goofing off, but my current project is coded in Java with LWJGL libraries. (Most of my effort's gone into modding other games lately, though.)

          Sunday, 20-Apr-14 01:45:21 UTC from web
          1. @redenchilada See, I super enjoyed making games, but if I got back into it I'd want to use a proper coding language, but then that takes ages to learn and longer to get /good/ at, so I just don't think I have the time. Lucky for you though, I guess

            Sunday, 20-Apr-14 02:04:03 UTC from web
        2. @scoot And if you need further validation, any of the complicated stuff (there might be something in there with Sonic-style slope/loop movement) was copied from SFGHQ tutorials.

          Sunday, 20-Apr-14 01:48:55 UTC from web
          1. @redenchilada You mean the one that used the 360 degreee movement system that was super popular at the time?

            Sunday, 20-Apr-14 01:50:31 UTC from web
            1. @scoot Yeah, that one.

              Sunday, 20-Apr-14 01:51:46 UTC from web