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If it makes you guys feel any better I had trouble clearing a few of the levels too
Tuesday, 18-Aug-15 21:52:47 UTC from web-
@redenchilada I still think if you smoothed out the core difficulty and progression of difficulty in your games that they'd improve greatly.
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@northernnarwhal The difficulty is in trying to gauge how difficult a puzzle's going to be when you don't know the solution, and also the fact that most of the levels were thrown together without a bunch of testing because I was running out of time for the jam. I wanna revise a lot of the progression at some point, but right now I'm busy focusing on other things.
Tuesday, 18-Aug-15 21:57:04 UTC from web-
@redenchilada That's understandable. I think with more time and testing you definitely could've curbed that issue more, though as I said before it's only a minor complaint because it doesn't make the game unplayable, at least not for me.
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