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  1. If it makes you guys feel any better I had trouble clearing a few of the levels too

    Tuesday, 18-Aug-15 21:52:47 UTC from web
    1. @redenchilada I still think if you smoothed out the core difficulty and progression of difficulty in your games that they'd improve greatly.

      Tuesday, 18-Aug-15 21:55:17 UTC from MuSTArDroid
      1. @northernnarwhal The difficulty is in trying to gauge how difficult a puzzle's going to be when you don't know the solution, and also the fact that most of the levels were thrown together without a bunch of testing because I was running out of time for the jam. I wanna revise a lot of the progression at some point, but right now I'm busy focusing on other things.

        Tuesday, 18-Aug-15 21:57:04 UTC from web
        1. @redenchilada That's understandable. I think with more time and testing you definitely could've curbed that issue more, though as I said before it's only a minor complaint because it doesn't make the game unplayable, at least not for me.

          Tuesday, 18-Aug-15 22:01:56 UTC from MuSTArDroid