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I'd like to think that, if I ever started review games, I wouldn't use a rating system.
Sunday, 20-Sep-15 23:24:53 UTC from web-
@bobo *reviewing
Sunday, 20-Sep-15 23:25:04 UTC from web -
@bobo Alternatively what you could do is use a different rating system each time that has no relevance to the one you used beforehand.
Sunday, 20-Sep-15 23:26:43 UTC from web-
@awlelwa well sure but next time i should make sure i don't forget a word tbh
Sunday, 20-Sep-15 23:27:23 UTC from web-
@bobo or a suffix
Sunday, 20-Sep-15 23:27:33 UTC from web
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@bobo I would probably use one for brevity's sake to loosely describe my experience with a game, but obviously assigning any art or media (which are qualitative) a quantitative score is pretty inherently contradictory.
Sunday, 20-Sep-15 23:28:57 UTC from web-
@northernnarwhal like man if you wanna know how i feel about a game watch/read the papayaing review
Sunday, 20-Sep-15 23:30:16 UTC from web-
@bobo @northernnarwhal I don't even think I could call it a review, I'd most likely break the game down into chunks and do an analysis of each bit instead of using categories like most reviews do
Sunday, 20-Sep-15 23:32:55 UTC from web-
@bobo If I were to write game "reviews" they'd more likely be discussing ideas presented in the game, motifs I find interesting, etc. and by extension be less "product review" and more "my experience with this work along with applicable caveats"
Sunday, 20-Sep-15 23:39:44 UTC from web
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@bobo I feel for me it's less of a numerical score being in lieu of my analysis and more a brief culmination of it. Like, say I were to review Mother 3, I'd give it a 10/10 which following my model would essentially mean "a master class of its genre, any apparent flaws are irrelevant in discussion or are overshadowed by the what the work accomplishes" but why that is the case would be explained in my review.
Sunday, 20-Sep-15 23:38:09 UTC from web-
@northernnarwhal I mean, my absolute favorite game of all time is Oddworld: Abe's Exoddus. The beautiful scenery and the excellent piece-by-piece platforming that inspires completionism blend together to craft a unique experience that I absolutely adore. The escapist nature NEVER gets old and, if I learned anything from escapist games like Deadlight, that's hard to come by. I could go on and on about why I love Exoddus but I think it'd be easier to understand how much I love the game by talking about the previously mentioned Deadlight. So you know what, #QuinnGameReviews begin now, and I will be back shortly.
Sunday, 20-Sep-15 23:47:48 UTC from web
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