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@redenchilada Did you ever end up getting the good ending in Cave Story?
Tuesday, 22-Sep-15 04:53:09 UTC from web-
@northernnarwhal I gave up on the stupid Sacred Grounds after the second time I reached the final boss and died stupidly
Tuesday, 22-Sep-15 05:07:29 UTC from web-
@redenchilada Aww :(
Tuesday, 22-Sep-15 05:11:52 UTC from web-
@northernnarwhal If there was a save point after the laser boss the game would be pretty close to perfection
Tuesday, 22-Sep-15 05:14:49 UTC from web-
@redenchilada It would probably curb the difficulty more, but I think part of the monumental tension of that entire portion of the game comes from its lack of a save point and by extension its penalty of failure.
Tuesday, 22-Sep-15 05:21:08 UTC from web-
@northernnarwhal Okay but losing twenty minutes of work because of one boss is the antithesis of fun
Tuesday, 22-Sep-15 05:22:24 UTC from web-
@redenchilada I guess for me it worked on an artistic/narrative level so I appreciated it. Your mileage with it will likely depend on how invested you are in the game and how good you are with its mechanics.
Tuesday, 22-Sep-15 05:23:49 UTC from web-
@northernnarwhal I think narrative should take a backseat to making the game not completely asinine in cases like that
Tuesday, 22-Sep-15 05:25:45 UTC from web-
@redenchilada As I said, your evaluative priorities going into that section will definitely affect your experience with it. Though as far as game construction is concerned I think the Sacred Grounds is actually really well put together, it's an incredibly tight and fast paced culmination of effectively everything you've learned through exposure up until that point in the game. A sort of final-exam of level design before giving you an even greater challenge in the form of Ballos, only to result in the ultimate victory for both you and the characters involved.
Tuesday, 22-Sep-15 05:29:38 UTC from web -
@redenchilada Also worth asking, what weapon did you trade your Polar Star for?
Tuesday, 22-Sep-15 05:30:06 UTC from web-
@northernnarwhal The machine gun, because infinite flight is so good
Tuesday, 22-Sep-15 05:36:18 UTC from web-
@redenchilada See, for me while the added mobility of the machine gun is really convenient generally when I'm doing a run where I go for the good ending I grab the Spur instead since it's an absolute boss killer. The damage on it is incredible and you don't have to worry about it leveling down, so it's my favourite for later in the game.
Tuesday, 22-Sep-15 05:40:01 UTC from web
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