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Arbiter's Grounds was pretty cool and City in the Sky is the worst dungeon ever pretty much
Tuesday, 15-Dec-15 00:11:22 UTC from web-
@yuledelerty City in the Sky was alright, it was massive
Tuesday, 15-Dec-15 00:12:03 UTC from web-
@noelnarwhal *just massive
Tuesday, 15-Dec-15 00:12:09 UTC from web -
@noelnarwhal I dread going there every time because it's way too easy to accidentally lose a ton of progress by accidentally falling off the wrong ledge or hitting the wrong button. Plus the atmosphere was bland and Oocoos are annoying. Music was pretty uninteresting too. I just don't like that dungeon at all.
Tuesday, 15-Dec-15 00:15:03 UTC from web-
@yuledelerty The falling part was kind of upsetting, but I liked the really open feeling of it and navigation with the double clawshot felt clever and intuitive. I liked a lot of its architecture and thought it played in well with that whole "archaic future history technology" motif you got in spades throughout Twilight Princess. The atmosphere for the temple came off as unsettling in an uncanny valley kind of manner for me too, the way nothing seemed overtly off but the blankness of the Oocoos coupled with the vast airy feeling and droning music made you feel uneasy even if everything looked fine. My experience with City in the Sky is kind of unique so I'd say I like it. Also as Elliot mentioned the boss battle was really fun.
Tuesday, 15-Dec-15 00:25:58 UTC from web-
@noelnarwhal okay
Tuesday, 15-Dec-15 00:30:48 UTC from web-
@yuledelerty I'd actually say the dungeons in Twilight Princess were one of its stronger points. Many of them have a really distinct look and feel with little idiosyncratic touches here and there to help them establish their identity and history.
Tuesday, 15-Dec-15 00:37:35 UTC from web-
@noelnarwhal lol this nerd is talking about VISUAL DESIGNS
Tuesday, 15-Dec-15 00:40:58 UTC from web-
@bowbow yeeeee
Tuesday, 15-Dec-15 00:41:10 UTC from web
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