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I liked Fallout: New Vegas's sense of difficulty a lot more too, the lack of level scaling meant you had to be privy to what you could and couldn't take on and facilitated that paranoia of wandering a treacherous nuclear wasteland quite effectively. New Vegas was also considerably less grim in its construction, which gave it a lot more personality and charm in the long run (and also fleshed out the quirks of its alternate history premise).
Thursday, 25-Feb-16 05:51:17 UTC from web-
@northernnarwhal It also has a "hardcore" mode, which I really liked. Given it had me scourging the landscape for prickly pears every time I thought I saw a cactim the added immersion of "I am walking in a desert" was something I really lost when not playing hardcore.
Then again I tried that as a mod in Skyrim and then it just fell flat on it's face.Thursday, 25-Feb-16 09:30:25 UTC from web-
@critialcloudkicker The game for me really played and felt like a 3D version of the classic Fallout games (not that I dislike Bethesda's interpretation of the franchise, I just prefer the priorities of New Vegas and felt it was better at articulating its ideas)
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@northernnarwhal Agreed, although I must say I was spoiled enough by today's franchised by the point where I played FO3 and FO:NV that I never really bothered to check what happens if you put the I=1 in S.P.E.C.I.A.L. ... Though in the classic FO games ( FO1 FO2 aruably BoS ) there was NO way you could get through it with any of them as low as 1. At least not untill you knew more about the game than about your immediate family.
Thursday, 25-Feb-16 13:57:02 UTC from web
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