Conversation

Notices

  1. I've made the realization that I kind of just don't like most indie games.

    Saturday, 04-Jun-16 18:14:36 UTC from web
    1. @mrmattimation I bet you don't like most major release games in the same way. "Indie" isn't a quality qualifier, nor "triple A".

      Saturday, 04-Jun-16 18:20:38 UTC from web
      1. @adiwan Nope, my shelf is full of AAA games that I adore. Grand Theft Auto, Elder Scrolls, Fallout... My issue is when an indie game is released, it's SHOWERED with praise if it's slightly above average and I think that's bullFluffle Puff. They should be held to the same standards, an average or crappy game is still an average or crappy game regardless of the size of the team.

        Saturday, 04-Jun-16 18:35:06 UTC from web
        1. @mrmattimation I get your reaction. I often have the same problem praising an indie game and wondering about another's praise. The better indie games have an underdog bonus that magnify the perception of the game's quality. I agree that games should be judged more objectively but they are pieces of entertainment and thus cannot fully judged this way. There is always a perceived bias one way or the other. For example I don't like the Japanese chibi anime aesthetics, thus I automatically dislike the other parts, even if they are good. Indie games have the big advantage that they are not strictly bound to a predefined success formula, that is also their biggest flaw. They are more experimentally and have twists in the gameplay most major companies don't want to put in (except the millions of lazy indie platformers and survival FPS games). Some stick, some don't. I also played major release games that SUUUCKED ASS.

          Saturday, 04-Jun-16 18:54:58 UTC from web