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@omni So its just like me, then?
Thursday, 28-Jun-12 18:57:41 UTC from web-
@derpyshy Randomly feeling fine, then terrible again for no apparent reason? If that's what you have (seems so), yeah... Half of the time I really have no reason to feel like this, but I still do...
Thursday, 28-Jun-12 18:58:31 UTC from web-
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@derpyshy #hugs Ugh, I'm switching too rapidly again... I want to at least stick with a mood for a few minutes, this is so exhausting...
Thursday, 28-Jun-12 19:00:10 UTC from web-
@omni Are you feeling bad now? :c
Thursday, 28-Jun-12 19:01:00 UTC from web-
@derpyshy I don't have enough time to type a full message before I switch again, so I have no clue what to tell you, really... I'm not doing fine at all but not that bad, actually. I mean, hey, it could be worse and gah... Let's talk about something else... ._.
Thursday, 28-Jun-12 19:02:13 UTC from web-
@omni ._. Okay then. Just tell me if you need to talk :) So, how is your text-game going? :)
Thursday, 28-Jun-12 19:05:18 UTC from web-
@derpyshy Haven't had time to work on it yet, but I added an "inspect" command not too long ago and got saving location to work. Still want to improve the saving code, though, are there any features I should add? I can't think of anything interesting, really.
Thursday, 28-Jun-12 19:06:36 UTC from web-
@omni #latereply Hmm... Maybe a "combine", or "use with" command? It could be used by typing use (the first object) with (the other object). for example "Use key with door" :)
Thursday, 28-Jun-12 19:29:50 UTC from web-
@derpyshy I guess I could write a simple inventory system that allows you to save items you won't use immediately and use it later. I'll write a bug report for that so I won't forget.
Thursday, 28-Jun-12 19:31:02 UTC from web-
@omni You should make an inventory-system like NetHack has :3
Thursday, 28-Jun-12 19:32:23 UTC from web-
@derpyshy I have never played NetHack.
Thursday, 28-Jun-12 19:32:43 UTC from web-
@omni oh? Well, its an old rougelike-RPG, thats basically a text-game with ASCII-graphics :) The inventory is a list of the names of items, with a letter next to them, like "b Red Potion. e Rotten Eggs", etc. If you wanted to use the red potion, you would press Q (for "quaff"), then B, to drink it :)
Thursday, 28-Jun-12 19:36:48 UTC from web
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@derpyshy I see... You know, having the game randomly generate environments must be much more interesting than what it is right now, now I think of it... Will at least have more replay value. I should consider making a seperate branch to try that out, without breaking my current branch. Then again, I'm not even sure if it's a good idea...
Thursday, 28-Jun-12 19:35:40 UTC from web-
@omni You should try :) You could have it choose random values, and using these values, (for example) it could be a room with something in it. then, another value would say what kind of item. if this value means "Gems", the next number could determine what sort of gem :) I might just be rambling now XD
Thursday, 28-Jun-12 19:41:01 UTC from web-
@derpyshy Exactly, or I can at least semi-randomise the current game (predefining some locations and letting a random roll decide where everything is saved).
Thursday, 28-Jun-12 19:41:56 UTC from web-
@omni sounds good to me ^_^
Thursday, 28-Jun-12 19:44:39 UTC from web-
@derpyshy *has so many ideas now* <3
Thursday, 28-Jun-12 19:45:12 UTC from web-
@omni yey~ Does it work the way I think, by the way?
Thursday, 28-Jun-12 19:45:54 UTC from web
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@thatonepony mhm. I might have mixed some stuff with POWDER, thaough :/
Thursday, 28-Jun-12 19:41:27 UTC from web
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