Conversation

Notices

  1. Oh look, I actually finished a thing. # http://ur1.ca/9pvte

    Tuesday, 03-Jul-12 21:58:35 UTC from web
    1. @bitshift Wow, that looks so c- WAIT A MINUTE

      Tuesday, 03-Jul-12 21:59:05 UTC from web
      1. @scribble Huh?

        Tuesday, 03-Jul-12 21:59:51 UTC from web
        1. @bitshift Oh, it's just that the vectors that a good number of users on here have are best on that. xD

          Tuesday, 03-Jul-12 22:01:46 UTC from web
          1. @scribble I know. But I was vectoring it myself too, partly for vectoring practice (paid off; I learned plenty of little time-saving tricks in the process of doing that one), and partly so I can have a Bit Shift one.

            Tuesday, 03-Jul-12 22:04:19 UTC from web
            1. @bitshift Ah right

              Tuesday, 03-Jul-12 22:04:45 UTC from web
        2. @bitshift *based. wowicanttypetoday

          Tuesday, 03-Jul-12 22:02:02 UTC from web
    2. @bitshift Woohoo! so cute

      Tuesday, 03-Jul-12 21:59:08 UTC from web
    3. @bitshift I see a lot of places where the fill gets beyond the outlines. Also the ears are too pointy.

      Tuesday, 03-Jul-12 22:04:32 UTC from Choqok
      1. @broniebrown The ear was that pointy in the original. As for the outlines, they're not doing it when I look at it inside Inkscape, so I'm not sure quite what's going on there. I'll trim them down a bit, though, since they do go quite close to the edges, and that might be what's causing it to export them that way.

        Tuesday, 03-Jul-12 22:11:03 UTC from web
      2. @broniebrown Aaand fixed (as far as I can see; please do tell me if you can still see any leaking beyond the outlines, since if there's still some there I certainly haven't seen them). http://ur1.ca/9pwc8

        Tuesday, 03-Jul-12 22:52:55 UTC from web
        1. @bitshift nope I don't see any flaws

          Tuesday, 03-Jul-12 22:53:37 UTC from web