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  1. Lessons learned: Don't evoke a function within a function with a time limit. The function gets killed when the time limit has reached.

    Tuesday, 29-Nov-16 15:55:52 UTC from web
    1. @adiwan Sounds like time for a little code refactoring.

      Tuesday, 29-Nov-16 15:59:21 UTC from gs.kawa-kun.com
      1. @takebatcaveakenji I didn't think it would matter that much. In Unity3D there is a function FixedUpdate that updates in a fixed interval and its main purpose is for physics calculations. I misuse that to record player position and rotation. At the end I write everything to a file. Exactly the write function is evoked from the Fixed Update when the state has changed from recording to writing. The refactoring is minimal but it has cost me some nerves.

        Tuesday, 29-Nov-16 16:02:33 UTC from web