adiwan (adiwan)'s status on Tuesday, 29-Nov-16 16:02:33 UTC
-
@takebatcaveakenji I didn't think it would matter that much. In Unity3D there is a function FixedUpdate that updates in a fixed interval and its main purpose is for physics calculations. I misuse that to record player position and rotation. At the end I write everything to a file. Exactly the write function is evoked from the Fixed Update when the state has changed from recording to writing. The refactoring is minimal but it has cost me some nerves.