Conversation
Notices
-
Texturing 3D models is awfully tedious. I created a simple key card model and I'm already hating it.
Thursday, 01-Dec-16 10:02:23 UTC from web-
@adiwan it's the most fun part when you get into it properly, but still most time consuming, atleast with blender
-
@takemangoakenji @nerthos @adiwan yeah, I learned MS3D originally in 2007 or so as my first ever 3d software, it was simple enough to get started with even for a dumb teenager. It just took me a long time to actually switch after I had got good with MS3D, but I was happy to realize that the most important skills always carry over.
-
@shpuld I messed around with blender for a while, and had fun making models (I'm decent at it, guess it's like sculpting that I used to do with clay) but I just couldn't find the texturing interface at all.
-
@nerthos Thanks to the automatic mesh unwrapping it's not very hard but the automated results (even with manually marked seams) is still shoddy. The placement of the verticies isn't ideal in most cases but for the beginning it isn't that bad. For the best results there is still a lot of manual placement of the verticies in the UV map.
-
@nerthos Was it Blender? Blender is a nightmare for accessibility. I had to read a few how-tos to get it working.
-
@adiwan Yeah, it was blender. I don't even remember what I was trying to do with it at the time.
-