Conversation
Notices
-
@widget What difference it made in relation to the situation we are discussing, yeah. It's an independent game made by two friends who released it as a free game for somewhere around 2 months before being more recognized and had it adopted.
Friday, 27-Jul-12 09:35:43 UTC from web-
Buh. Getting tired. Losing motivation to work on the stupid mini-project I just started (because starting small games on a whim is NEVER a bad idea). Good night.
-
@redenchilada bai
-
@redenchilada see ya in 5
-
@redenchilada Night~
-
@killers You are yarbles my orange. kroovy britva!
-
@rainbowtoaster Lol Whut xD
-
@killers lol its from a clockwork orange. theres a language in the book and movie called nadast. its confuzzlin, mixture of english and russian. yarbles is balls, orange is man, britva is razor
-
@rainbowtoaster Lol I know nothing about
-
@widget I'm hoping the fact that this is a small, mostly-joke project will help me finish it.
-
@abigpony Hey, _sometimes_ I go to bed when I say I will!
-
@widget Noooo I wanna keep it a secret. :<
-
@redenchilada no you don't. I don't remember a time.
-
@widget I CAN TOTALLY READ CONTEXT YUP AND ALSO REMEMBER WHAT NOTICES I POST UH-HUH.
-
@widget And that's why most of the time I work soooo slooowly. :/ I'm challenging myself to finish this one in a week, proper coding and stuff be darned as long as it's fun.
-
@widget ;A;
-
@widget SPAZ took 1/2 a year and that's a goddamn big game.
-
@widget Eeyup. There's a reason I never _force_ myself to work on a game. (Although still being on the engine test phase five months after starting development... :x)
-
@widget it WAS free. What difference does it make?
-
@widget if they were in it for money, they wouldn't have released it as a free game for the first few months nor would they have kept it between just the two friends.
-