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I'm at the end of Act 2 of Baldur's Gate 3. WHO DESIGNED THIS PIECE OF CRAP ENCOUNTER?!?!?! It is impossible.
about a year ago from web-
@adiwan I had to reduce the difficulty to the easiest level. I think it was a bad designidea to have constantly spawning enemies, as well as a HP sponge with a massive AOE attack AND an aura that prevents healing and reviving.
about a year ago from web-
@adiwan That sounds like one of those intended-to-be-unbeatable fights where you need some macguffin to disable the aura effect or something
about a year ago from web-
@scribus It is intended to be won and to be tough which should reflect the flavor of the fight. There is a gimmick to disable the invulnerability of the boss but it wasn't my problem. I could disable the gimmick in turn two. The aura preventing healing and reviving cannot be disabled. The action economy was out of whack. Enemies that prevent player actions (fear effect and paralyze) + limited healing + the boss pulling player characters into the no-healing-zone + constantly new damage sources + high HP enemies (need 4 attacks to be killed on avg) + high HP boss + in the area there was no way to better prepare for the fight (no shops and party members couldn't be swapped) = a lot of frustration.
about a year ago from web-
@adiwan I feel like TTRPG based video game RPGs tend to forget that GMs fudge things, I also had difficulty ramping issues with Pathfinder Kingmaker
about a year ago from web-
@scribus Mostly the difficulty works out so far. That one fight however was a big mishap. Maybe it is because I'm playing on "Tactician" difficulty, which should translate to hard difficulty. I get what I was subscribed for. Most encounters are fine and a TPK is not uncommon, however they don't feel cheap. That one boss encounter at the end of Act 2 did not offer any way to re-do it differently without loading a save from 3 hours before. With a lower difficulty it was not so bad. For more info: I did no hyper-optimised character builds, so that has also been an influence on my frustrating experience.
Yakuza 7 had also some very fierce difficulty spikes that were making my hair pull out. Other JRPGs I do not have much experience with.about a year ago from web -
@scribus Wait until you try Wrath of the Righteous.
Pathfinder in general is number crunching hell since its first edition, but WotR takes it a step further crowning itself as the most number-crappy TTRPG I've played so far.
Which is impressive considering the same company made Rogue Trader, which is perfectly good and pleasant to play.about a year ago from web
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@adiwan The skeleton thing? I went through that one just fine but I guess that's the advantage of a cleric/pally heavy party
about a year ago from web-
@nerthos It was the fight. My party had a Ranger with the teleport moth swarm (my character), a cleric (Shadowheart), a wizard (Gale), and a barbarian (Karlach). My damage output was too low and all of them failed their saving throws more times than statistically possible.
about a year ago from web
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