1. The game wasn't even that hard. A challenging game would remain difficult after your first attempt, not become something that even a comparatively inexperienced player can dash through without much difficulty.

    Sunday, 09-Dec-12 11:58:54 UTC from web
    1. @ceruleanspark I'm guessing that the hints that players can leave around or whatever ruined it?

      Sunday, 09-Dec-12 12:10:41 UTC from web
      1. @neurario No, it's just that the games difficulty really just stems from "haha, you didn't know what was going to happen next". Once you've seen it all once, any challenge the game had basically completely evaporates because everything unfolds the exact same way every time. The Sens Fortress area is the pinnacle of this: It normally takes first-timers multiple hours to clear it, as making a single error typically puts you back at the start. Someone who has cleared the area before, on the other hand, can seriously clear it in under 10 minutes, including beating the area boss.

        Sunday, 09-Dec-12 12:17:13 UTC from web
        1. @ceruleanspark So once you've beaten it once there's no point in going back to it? Shame. :/

          Sunday, 09-Dec-12 12:18:41 UTC from web
          1. @neurario It's got divergent paths, and trying different character builds and covenants make going back to it interesting and enjoyable, but you won't have the same WHY IS THIS SO PAINFUL experience again unless you give yourself amnesia between playthroughs.

            Sunday, 09-Dec-12 12:20:01 UTC from web
        2. @ceruleanspark This is why I love roguelikes.

          Sunday, 09-Dec-12 12:29:57 UTC from web
          1. @toksyuryel Like Nethack? I just discovered Nethack a month ago or so. It's extremely hard, but fun!

            Sunday, 09-Dec-12 12:33:01 UTC from web
            1. @omni Yes, also !brogue, FTL, and Dwarf Fortress

              Sunday, 09-Dec-12 12:33:40 UTC from web
              1. @toksyuryel FTL desperately needs more variety in its events. It always feels really "small".

                Sunday, 09-Dec-12 12:36:49 UTC from web
                1. @ceruleanspark I think the problem isn't so much a lack of variety as it is the rarity of seeing that variety. There's a TON of events, it's just that a small portion of them are very common compared to the rest.

                  Sunday, 09-Dec-12 12:38:08 UTC from web
                  1. @toksyuryel I think opening event creation to the community would be a neat idea. Obviously it'd open the floodgates for a lot of awful content, but I think it'd also bring a wave of really good stuff in too.

                    Sunday, 09-Dec-12 12:41:22 UTC from web
                    1. @ceruleanspark Tweaking the frequency of some events would help considerably before that would be necessary, I feel.

                      Sunday, 09-Dec-12 12:42:35 UTC from web
              2. @toksyuryel I just gave brogue a try. It feels like Nethack running with SDL or so. Personally, I prefer Nethack because I find it much easier to understand the map in it and I move way too fast under Brogue, but perhaps I should just learn to play it better.

                Sunday, 09-Dec-12 13:09:03 UTC from web
                1. @omni brogue is definitely much more fast-paced than NetHack.

                  Sunday, 09-Dec-12 13:20:16 UTC from web
                  1. @toksyuryel Definitely. Perhaps I'll get used to it if I play more, but I really like Nethack's lower pace. Still, thanks for the tip!

                    Sunday, 09-Dec-12 13:40:49 UTC from web