Replies to deleteaccountlol
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@tiro Aw... Have Luna in a Sock... http://ur1.ca/4tgjr
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@tiro I drink to everything.
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@tiro I have no job. I'm managing. Alcohol helps.
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@tiro I meant to say 'and why does summer suck'
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@tiro AND DOES SUMMER SUCK.
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@tiro IT'S YOU AGAIN.
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@tiro yes. Then.
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@tiro whoof wants to know?
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@tiro new to me. I'm always cool, you will come to realize this soon enough.
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@tiro *new user detected, attacking with greetings* Hello there! How are you today?
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@tiro Hello ^_^
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@tiro sup new guy?
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@tiro My little clony, my little clony, aaaah-aaah-aaah-aaah
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@tiro also, in The Cutie Mark Chronicles, the pony that wheels Spike in (still in egg) is the same one that says "uhh, are you okay." I've noticed plenty of others. http://ur1.ca/4gz8t
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@tiro It is okay. been working on repairing a laptop on one side and playing Minecraft, roomates got me onto it.
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@tiro Nope I've been on Skype
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@tiro I am here as well.
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@tiro No idea. I can only speculate, so don't take my thoughts as words from SE here. Considering the other things seem built around that, my guess is that they started the game with the intent for it to work some other way entirely, and then the party members became more important. Or maybe the plan was for Lightning to be the leader the whole game, and it changed later in development? Losing lightning in case like that would explain why the story would reasonably terminate, assuming downed members couldn't be brought back by other members. Hrm.
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@tiro I do think the reason for the paradigm system was to solve the problem that the player can't control their allies directly. Though that makes me wonder if that solution was only made to fit with the decision to make game-loss depend only on if the leader goes down in battle. That seems like another design flaw to me, when you can heal your allies in battle? They should be able to heal the leader, too.
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@tiro I remember there was another Final Fantasy CG movie years before Advent Children which was very Sci-Fi like. I enjoyed that movie. Adventure Children, however, I never saw. I never played FFVII. While I don't think Final Fantasy XIII is one long movie, I do think there were a fair number of the same design mistakes that some of the earlier 2000-2008 Sonic games made that make it feel like the game isn't all it could be. For example, the linear passages DOMINATING the story-driven portion of the game is irritating. And then all of the areas that are actually really open for exploration amount to a post-game bonus area. A lot of the player movement is designed to only allow for one way to do it "right", which is exactly what a lot of Sonic games did (Sonic Heroes, Shadow the Hedgehog). And my personal gripe is that unless you went into the options menu and changed it, the game defaults to auto-battle. WHY WOULD YOU DO THAT IN A GAME WHERE COMBAT IS A BULK OF THE GAMEPLAY!?
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@tiro Do you remember Final Fantasy: Spirits Within?
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@tiro At the same time, I don't think they should shift from games to doing onlt movies.
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@tiro I somewhat agree? I think they should take a note from one thing the newest Metroid title did really well, and have a theater mode, because sometimes I want to re-watch all of Final Fantasy X without having to do all the point-allocation and battling
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@tiro you know, as time goes on video games are just becoming more like movies anyway. things like LA Noire and assassins creed are becoming like feature films. Reach felt a little like a film too, now that I think about it.
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@tiro (I'm a slow pony) Welcome to RDN!
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@tiro Yeah. This guy who goes by Browny on Ponychan lives in Akron. Other than him, I don't know to many besides some friends.
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@tiro Northern Ohio by Akron and Cleveland
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@tiro It's what we do here!
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@tiro Welcome!