Replies to electroidfire

  1. @kingofretardation Oh, you're ElectroidFire... your name confused me :P

    Wednesday, 05-Mar-14 12:23:33 UTC from web in context
  2. @electroidfire it's limits*

    Tuesday, 21-Jan-14 05:31:55 UTC from web in context
  3. @electroidfire well, good luck with that, then

    Tuesday, 21-Jan-14 05:21:22 UTC from web in context
  4. @electroidfire doing anything?

    Tuesday, 21-Jan-14 05:20:08 UTC from web in context
  5. @electroidfire how youre doing?

    Tuesday, 21-Jan-14 05:19:00 UTC from web in context
  6. @electroidfire ohello

    Tuesday, 21-Jan-14 05:16:49 UTC from web in context
  7. @electroidfire Basically pseudo-3D relying on sprites and relative positioning

    Sunday, 19-Jan-14 12:46:36 UTC from web in context
  8. @electroidfire No, Wolfestein, Blake Stone, Heretic, Duke Nukem, Doom and the like were 2.5D.

    Sunday, 19-Jan-14 12:44:52 UTC from web in context
  9. @electroidfire I'm just naming a game to illustrate which point in the evolution of graphics I'm refering to. Back in the NES era ambientation was incredibly limited due to hardware restrictions. While you could enjoy the story, something that ould be done as early as the '80s with text adventures, the hardware didn't allow for immersive environments. There's an issue with modern graphics though, sort of an uncanny valley of graphic quality. You remember the old 2.5D shooters that ran on DOS and Win95, right? They were immersive to a point modern games can rarely archieve. Modern graphics don't really fool the mind into getting really invested on that virtual world. The old 2.5D environments were close enough to reality that people could easily understand what was going on, but far enough from it that the brain could interpret them as a distinct reality and get well into them. I haven't been truly spooked by a game since those old DOS games, despite playing lots of different games.

    Sunday, 19-Jan-14 12:38:04 UTC from web in context
  10. @electroidfire The point at which graphics stopped being an issue to enjoy a story was reached in the N64 era with games like Majora's Mask.

    Sunday, 19-Jan-14 12:29:09 UTC from web in context
  11. @electroidfire @nerthos another thing to add is that we are nearing a graphics peak. Regardless of processing ability the amount of time it would take to improve beyond a certain point makes it no longer cost effective to have "great new graphics" and the like. Due to marketing a game stufio can't afford to have their entire art team working around the clock for a year because they had to add sweat mechanics and real dampening of clothes when wet. In short even if the processing power doesn't stop increasing the ability for studios to render at that higher power will.

    Sunday, 19-Jan-14 12:24:23 UTC from web in context
  12. @electroidfire I'd say maybe in six or seven years it might become the standard. Developers mostly have to work on things like grass and clothes reacting to gravity, wind and movement if they want better graphics.

    Sunday, 19-Jan-14 12:19:31 UTC from web in context
  13. @electroidfire They can't really advance too much in the field of graphics anymore. Just compare DMC4's character models to that of any AAA game from 2013 and you'll see that there's not much of an improvement. The field that must be exploited now is physics, and some games are starting to do it, with dynamic environments like MGR's cutting props system. Really, 4k is just resolution for the sake of resolution. Anything from 1024x768 upwards is completely playable an shows detail, so there's not much of a point on going for extreme resolutions on home systems where screens won't be massive. And the few screens that would benefit from such resolutions tend to be prohibitively expensive and show poor image quality. A 40" LED screen for example, unless you have at least two and a half meters between you and the screen, with 20/20 vision you will be able to see the actual pixels forming the image and the gaps between them.

    Sunday, 19-Jan-14 11:40:21 UTC from web in context
  14. @electroidfire You can't really compare a DRM platform (for now, at least), restrictive as it may be, with a console. Consoles are that, consoles. They only let you do a certain set of developer-approved actions and that's it. The closest to a console you'll find on the computer field are Apple products.

    Sunday, 19-Jan-14 11:30:08 UTC from web in context
  15. @electroidfire Huh. Didn't knew about Steam Sharing. That'll come in handy since me and my brother both have libraries of our own. But yes, the sales do balance the deal. Plus Steam is highly succesful because despite being really intrusive, it does all the "shady" stuff in the background, and most users never notice.

    Sunday, 19-Jan-14 11:23:34 UTC from web in context
  16. @electroidfire It was three things: A pretty cool thing to do, a really good publicity maneuver, and a witty way to deal with losing the rights to the franchise.

    Sunday, 19-Jan-14 11:18:17 UTC from web in context
  17. @electroidfire Yeah, I get your point. I'm not trying to convince you to change your ways. I just don't like restrictive and invasive platforms like Steam, Origin, Uplay and others. Now sites like GOG.com? I love those, and strongly encourage people to buy stuff from those sites, both to support them and to show the industry that intrusive DRM is a stupid concept.

    Sunday, 19-Jan-14 11:14:00 UTC from web in context
  18. @electroidfire The Russians release the best pirated games (as far I've heard, they actually have anti-DRM laws over there. It makes me laugh how a country historically known for opressing it's people gives more freedom over the internet to it's people than western countries). MGR was 25GB but the Russians released a 10.7GB custom installer with autocracker. That's another thing developers should start doing, use proper compression protocols to reduce download sizes and as a direct result reduce load on servers and waiting times. Steam has some pretty awful issues with downloading. If they release a patch for a game while you're downloading it you have to delete all your files and start again since the files on your HDD don't match the files on the server; and the installation forces you to reinstall DirectX and other drivers whereas a pirate installer lets you decide wether to install them or not, since most of the time a gaming rig will already have all that stuff up to date.

    Sunday, 19-Jan-14 11:05:05 UTC from web in context
  19. @electroidfire My policy is to pirate stuff to try it and if it's good I buy it. Sometimes I don't even play the legit version because the experience under Steam or other DRM platforms tends to be inferior to the pirated alternative, at least for singleplayer games, but I like to buy it to support the developers of a game I liked. Plus in my country the cops tend to go after the real criminals who pose a threat to people rather than spend millions on online surveillance to catch guys who most likely won't commit a crime bigger than jaywalking in their lifetimes.

    Sunday, 19-Jan-14 10:48:15 UTC from web in context
  20. @electroidfire You can always pirate it to try it. I'll stream a playthrough of the game when Redenchilada is around anyway so if you want to watch you can get a fairly accurate idea of what the game is like.

    Sunday, 19-Jan-14 10:37:29 UTC from web in context
  21. @electroidfire Yeah, I'll agree with you that the campaign is short. Still, as an action game it's just plain great and it can be difficult while still being mostly fair and fast paced. It's 7 chapters with Raiden and then two extra story chapters with Blade Wolf and Jetstream Sam, plus about 35 or 40 VR missions and five difficulty settings.

    Sunday, 19-Jan-14 10:32:40 UTC from web in context
  22. @electroidfire It is a bit resource intensive when you go crazy on blade mode but I have over 20 hours of gameplay and still no crashes, bugs or errors at all.

    Sunday, 19-Jan-14 10:25:13 UTC from web in context
  23. @electroidfire Some titles get on PC a bit later, yeah, but generally they also have more features or all dlc included. Recently I've been playing MGR Revengeance, which is an example on how to do a port to PC. Controls are ideal, no bugs, all dlc already included, smooth running.

    Sunday, 19-Jan-14 10:22:11 UTC from web in context
  24. @electroidfire A just cause. PC gaming is best gaming.

    Sunday, 19-Jan-14 10:17:48 UTC from web in context
  25. @electroidfire Hi there, what's up?

    Sunday, 19-Jan-14 10:15:31 UTC from web in context
  26. @electroidfire A miserable little pile of friendship!

    Saturday, 18-Jan-14 19:28:22 UTC from web in context
  27. @electroidfire THAT'S WHAT YOU GET FOR ACTING DEMICKEY, VIRGINIA

    Thursday, 05-Dec-13 17:31:59 UTC from web in context
  28. @electroidfire Dragon Ball Pee Pee ?

    Thursday, 05-Dec-13 17:30:29 UTC from web in context
  29. @electroidfire What ?

    Thursday, 05-Dec-13 17:28:30 UTC from web in context
  30. @electroidfire You monster

    Thursday, 05-Dec-13 17:27:52 UTC from web in context